如果脚本用到了Unity_Editor(4条消息) Unity打包出现Cannot build player while editor is importing asse...
问题:继承UnityPlayerActivity出现报错cannot access IUnityPlayerLifecycleEvents class file for 参考原文:记录android项目接入u3d的过程 解决方案: 1、打开settings.gradle文件添加 project(':unityLibrary').projectDir=newFile('..\\OutAndroid\\unityLibrary') 2、打开build.gradle(Module: app)文件添加 implementation...
这个错误通常表示在Unity构建过程中,尝试向已经完成的构建添加内容,但构建系统不允许这种操作。 在Unity中遇到“InvalidOperationException: The build cannot be appended”错误时,通常意味着你试图在构建过程已经完成后,再次向构建中添加新的内容或修改。Unity的构建系统不支持这种操作,一旦构建开始并完成,你就不能再向...
(1)Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj\ku08_i_vm6.lump.obj failed with output: (2)BuildFailedException: Incremental Player build failed! (3)Build completed with a result of ‘Failed’ in 19 seconds (18657 ms) (4)UnityEditor.BuildPlayerWindow+BuildMethodException: 3 er...
30 【解决】Unity Player Log 自生成造成磁盘满占用率问题 【解决】Unity 旧版引擎访问新版工程出现报错等问题 【解决】UnityWebRequest 下请求 EXCEL数据 返回 PK 结果的解决方案 【解决】Visual Studio 未自动列出成员问题 Path=“XXX/XXX/XX“... 【解决】“XXX...XXX“不可访问,因为它具有一定的保护级别 【...
Note: If the Java code is referenced via reflection, the minification process cannot infer that the code is in use and strips that code. You can useCustom Proguard Fileto retain the code that you require. The settings in the Minify section only apply to the build process for the current ...
救命!求大佬救救孩子..在导出时出现 Cannot build player while editor is importing assets or compiling scripts错误时,通常是因为Unity正在后台进行
在使用BuildPlayer构建Xcode工程时,得到下图错误: 脚本内容: BuildPlayerOptions options = new BuildPlayerOptions(); …… options.options = BuildOptions.AcceptExternalModificationsToPlayer //引起的错误原因 BuildPipeline.BuildPlayer(options); Solution: 在iOS平台的上下文环境中, BuildOptions.AcceptExternalModificati...
效果就等于异常重启,启动时肯定会需要时间redo,可能造成几分钟的停止服务。(除非后果可以接受,否则不要...
2. Switch the build platform to WebGL 3. Build the project Expected result: Build completed with a result of 'Succeeded' Actual result: Build completed with a result of 'Failed': “UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors“ ...