E Unity : [EGL] eglDestroySurface(m_EGLDisplay, m_EGLSurface): EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. E Unity : E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/...
查看第一个错误: Building Library\Bee\artifacts\WinPlayerBuildProgram\ei6vj\ku08_i_vm6.lump.obj failed with output: 可看到以下细节(该obj文件名可以是*_vm6.lump.obj,因中间文件名字可能变化): C:\Program Files\Unity\Hub\Editor\2022.1.22f1\Editor\Data\il2cpp\libil2cpp\utils\Il2CppHashMap.h(7...
flexible UI framework to build polished interfaces. While the session emphasizes the new UI Toolkit integration, the techniques we explore are flexible and can also be applied to UGUI, TextMesh Pro, or other Unity UI systems. This makes the workflow adaptable to projects at any stage of develop...
Investigating the build using Wwise's profiler shows a 'Plug-in not found' error. I can see that the Wwise integration hooks into the Unity build process, so I assume something is happening there to disable the plugins, but it's not clear to me why it would do that. Any help would b...
当我们使用--continue命令行选项时,Gradle将执行从属任务没有失败的所有任务。这在多模块项目中也很有用...
Unity services such as Monetization and Cloud Services, Ads, Cloud Build, and Multiplayer. Visual effects Add and customize particle, lens flare, and full-screen effects. XR Develop augmented, mixed, and virtual reality experiences with the Unity Editor.Additional...
flexible UI framework to build polished interfaces. While the session emphasizes the new UI Toolkit integration, the techniques we explore are flexible and can also be applied to UGUI, TextMesh Pro, or other Unity UI systems. This makes the workflow adaptable to projects at any stage of develop...
• A property to allow Gradle to build using multiple JVMs. • A property for choosing the tool to do the minification. • A property to not compress native libs when building an app bundle. Custom Gradle Settings TemplateCustomizable version of thesettingsTemplate.gradlefile. This file co...
While you build your map you’ll see theEnable Previewbutton on theAbstractMap.csscript. Clicking this button displays the map with all current settings. Map editor The map editor is a modular, tree-like node editor designed to help developers create their custom map visualizations. Find it...
Build Type: D3D Project Target SDK Version: Latest Installed Minimum Platform Version: 10.0.10240.0 Visual Studio Version: Latest installed Build and Run on: Local Machine Build configuration: Release (there are known performance issues with Debug) ...