这篇文章是官方的介绍,详细对比了我们平常使用的DrawMeshInstanced API和Batch Renderer Group的优缺点,以及在没有使用Entities Graphics的情况下,我们要如何使用BRG实现自定义渲染。 https://unity.com/blog/engine-platform/batchrenderergroup-sample-high-frame-rate-
Um die DirectX 12-Leistung für Windows-Plattformen weiter zu verbessern, führt Unity 2023.1 einen neuen Threading-Modus für Grafikjobs namens„Split Graphics Jobs“ein. Dieser Modus zielt darauf ab, die unnötige Synchronisierung am Anfang oder Ende von Frames zwischen den Haupt- und native...
LightmappingVoxel GI Reflection ProbesEnvironment Probes RenderingShaderBase Material MaterialUser Material Custom Shaders: HLSL, Shader GraphHLSL / GLSL /UUSL Compute ShadersUUSL Compute Shaders Rendering PathsRendering Sequence Multi-Display RenderingMulti-Monitor Rendering plugins,Syncker Pluginfor Multi...
The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-...
This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages. Unity_ECS_GPUSkinning - ECS boost GpuSkinning UnityDotsCharacterController - Basic Character Controller Using ECS and Unity.Physics Packages VertexAnimation - Vertex animation baking tool, shaders and animation system for ...
LightProbeUtility - Applying light probes to a mesh drawn with Graphics.DrawMesh. Pcx - Point cloud importer & renderer for Unity. PointCloudUnity - Point cloud loader. SpriteLightKit - Blended lighting system for Unity that works with standard Sprites. (#2D) ContactShadows - Experimental impleme...
Graphics terms Lighting terms Multiplayer terms Package Manager termshttps://docs.unity3d.com/2018.4/Documentation/Manual/PackagesList.html Physics terms Platforms terms Scripting terms Services terms Timeline terms UI terms 2D terms 2D Object:
LightProbeUtility - Applying light probes to a mesh drawn with Graphics.DrawMesh. Pcx - Point cloud importer & renderer for Unity. PointCloudUnity - Point cloud loader. SpriteLightKit - Blended lighting system for Unity that works with standard Sprites. (#2D) ContactShadows - Experimental impleme...
LightProbeUtility - Applying light probes to a mesh drawn with Graphics.DrawMesh. Pcx - Point cloud importer & renderer for Unity. PointCloudUnity - Point cloud loader. SpriteLightKit - Blended lighting system for Unity that works with standard Sprites. (#2D) ContactShadows - Experimental impleme...
LightProbeUtility - Applying light probes to a mesh drawn with Graphics.DrawMesh. Pcx - Point cloud importer & renderer for Unity. PointCloudUnity - Point cloud loader. SpriteLightKit - Blended lighting system for Unity that works with standard Sprites. (#2D) ContactShadows - Experimental impleme...