API are grouped by namespaces they belong to, and can be selected from the sidebar to the left. For most users, theUnityEnginesection will be the main port of call. Your Opt Out Preference Signal is Honored 您的隐私 功能Cookie 性能Cookie ...
class in UnityEngine / Inherits from:Material Obsolete Description Deprecated feature, no longer available Inherited members Variables colorОсновнойцветматериала. doubleSidedGIGets and sets whether the Double Sided Global Illumination setting is enabled for this material. ...
Scripting API UnityEditor UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS UnityEngine....
class in UnityEngine Description 对应用程序运行时数据的访问权限。 该类包含用于查找关于运行时数据的信息和控制此类数据的静态方法。 Static Variables absoluteURLWebGL 的文档 URL(显示在浏览器的地址栏中)(只读)。 backgroundLoadingPriority后台加载线程的优先级。
Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Apple UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental UnityEngine.iOS UnityEngine....
class in UnityEngine / Inherits from:Object Description 表示在 2D 游戏中使用的精灵对象。 精灵是一种 2D 图形对象,用于 2D 游戏中的角色、道具、飞弹和其他游戏元素。图形是从位图图像Texture2D获取的。Sprite 类主要标识应该用于特定精灵的图像部分。然后,GameObject 上的 SpriteRenderer 组件可以使用该信息来实际...
If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual ...
Unity is a native C++-based game engine. You write code in C#, JavaScript (UnityScript) or, less frequently, Boo. Your code, not the Unity engine code, runs on Mono or the Microsoft .NET Framework, which is Just-in-Time (JIT) compiled (except for iOS, which doesn’t allow JIT code...
另,从《Game Engine Architecture》将ECS这个话题收编于其Runtime Gameplay Foundation Systems一章,重点着墨介绍,也能证明其与Gameplay的密切关系。 Is-A转为Has-A EC最核心的功能很简单:将传统继承的is-a换成了has-a,将Component保存于Entity的一个容器中,Entity提供API进行Component的查找访问。
Unity is a native C++-based game engine. You write code in C#, JavaScript (UnityScript) or, less frequently, Boo. Your code, not the Unity engine code, runs on Mono or the Microsoft .NET Framework, which is Just-in-Time (JIT) compiled (except for iOS, which doesn’t allow JIT code...