using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using System.IO;public class Example2 : MonoBehaviour { public static class CacheWithPriority { public enum ResolutionType { High, Medium, Low, } static readonly Dictionary<ResolutionType, ...
class in UnityEngine / Inherits from:ObjectDescription A class you can derive from if you want to create objects that don't need to be attached to game objects. This is most useful for assets which are only meant to store data.To make it easy to create ScriptableObject instances that are...
class in UnityEngine / Inherits from:Material Obsolete Description Deprecated feature, no longer available Inherited members Variables colorОсновнойцветматериала. doubleSidedGIGets and sets whether the Double Sided Global Illumination setting is enabled for this material. ...
UnityEngine.LowLevel UnityEngine.Lumin UnityEngine.Networking UnityEngine.ParticleSystemJobs UnityEngine.Playables UnityEngine.PlayerLoop UnityEngine.Profiling UnityEngine.Rendering UnityEngine.SceneManagement UnityEngine.Scripting UnityEngine.SearchService UnityEngine.Serialization UnityEngine.SocialPlatforms UnityEngin...
Caching 类用于管理使用 UnityWebRequestAssetBundle.GetAssetBundle() 下载的缓存 AssetBundle。 另请参阅:DownloadHandlerAssetBundle。 using System.Collections; using UnityEngine; using System.IO; using System; using UnityEngine.Networking; using System.Collections.Generic; ...
class in UnityEngine Description 用于创建新 GUI 控件的 Utility 类。 除非您从头开始创建自己的 GUI 控件,否则不应使用这些函数。 Static Variables hasModalWindow一个全局属性;如果正在显示 ModalWindow,则为 true,否则为 false。 hotControl当前热控件的 controlID。
If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual ...
UnityEngine.Profiling.Memory.MemorySnapshot.RequestNewSnapshot(); 八、未来架构演进 DOTS架构下的C#处理: Entity Component System Burst-compiled Jobs Blittable Types强制要求 基于Source Generator的编译时优化: [GenerateSerialization] public partial struct NetworkPacket ...
Once you have code in your project, Unity creates one or more project files in your root folder (which isn’t visible in the Unity interface). These are not the Unity engine binaries, but instead the projects for Visual Studio or MonoDevelop in which you’ll edit and compile your code. ...
UnityEngine.Profiling.Memory.MemorySnapshot.RequestNewSnapshot(); 八、未来架构演进 DOTS架构下的C#处理: Entity Component System Burst-compiled Jobs Blittable Types强制要求 基于Source Generator的编译时优化: [GenerateSerialization] public partial struct NetworkPacket ...