using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using System.IO;public class Example2 : MonoBehaviour { public static class CacheWithPriority { public enum ResolutionType { High, Medium, Low, } static readonly Dictionary<ResolutionType, ...
class in UnityEngine / Inherits from:ObjectDescription A class you can derive from if you want to create objects that don't need to be attached to game objects. This is most useful for assets which are only meant to store data.To make it easy to create ScriptableObject instances that are...
Scripting API UnityEngine UnityEngine.Accessibility UnityEngine.AI UnityEngine.Analytics UnityEngine.Android UnityEngine.Animations UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSystems UnityEngine.Experimental UnityEngine.iOS Unity...
UnityEngine.Object is the base class of all built-in Unity objects.Although Object is a class it is not intended to be used widely in script. However as an example Object is used in the Resources class. See Resources.LoadAll which has [[Object[]]] as a return.This class doesn't ...
class in UnityEngine Description Unity 绘图函数的原始接口。 这是访问 Unity 经过优化的网格绘图功能的高级快捷方式。 Static Variables activeColorBuffer当前激活的颜色缓冲区。(只读) activeColorGamut返回当前激活的色域。 activeDepthBuffer当前激活的深度/模板缓冲区。(只读) ...
Caching 类用于管理使用 UnityWebRequestAssetBundle.GetAssetBundle() 下载的缓存 AssetBundle。 另请参阅:DownloadHandlerAssetBundle。 using System.Collections; using UnityEngine; using System.IO; using System; using UnityEngine.Networking; using System.Collections.Generic; ...
If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual ...
Once you have code in your project, Unity creates one or more project files in your root folder (which isn’t visible in the Unity interface). These are not the Unity engine binaries, but instead the projects for Visual Studio or MonoDevelop in which you’ll edit and compile your code. ...
If you are targeting the legacy runtime, Visual Studio Tools for Unity will use information from the DLL and PDB to create a DLL.MDB file, which is the debug symbol format used by the legacy Unity scripting engine. If you are targeting the new runtime, and using Portable-PDB, Visual ...
using UnityEngine;using System.Runtime.InteropServices;publicclassJslibTest:MonoBehaviour{[DllImport("__Internal")]privatestaticexternvoidTest();privatevoidStart(){Test();}} 使用DllImport来引用外部方法,注意函数名需要与jslib文件中的函数名一致,在Start函数中调用该方法进行打包测试: ...