Code has to be at least ad-hoc signed. 开发者也可参考以下的 ZEGO_BuildPostProcess.cs 文件,根据实际情况调整代码后,将文件放置在 Unity 的 Assets 目录下的 Editor 目录下,Unity 导出 Xcode 项目的过程中将自动完成 ZegoExpressEngine.framework 的集成
fix: remove extra 'gc' from path for the EOS SDK in package description fix: Update input rendering for SteamConfig to put it into the proper editor window. fix: Move SteamConfig to Assets/Plugins/Source/Editor/Configs/ directory. fix: Rename SteamWorks_Utility to SteamWorksUtility in keeping...
Graphics: Fixed issue where editor would get stuck when importing corrupted FBX models. (UUM-11356) IL2CPP: Added cast support from arrays to interfaces of their reduced type (e.g. int[] -> IEnumerable). (UUM-16304) IL2CPP: Fixed stackalloc to return null for zero length requests. (UUM...
Editor Preview - Adds ability to preview maps in editor at design time. AbstractMap now has an Enable Preview toggle which displays the map with all current settings, and provides ability to modify settings while viewing the map outside of Play mode. Pricing Update - Introduces new pricing ...
New: Ability to debug data bound variables property/field value in blackboard editor (new option found in variable “gear” menu). New: ErrorCheck virtual method for Tasks to allow for manual task validation. New: Draw Gizmos event node. Mod: Root graph deltaTime is now propagated to its ...
Also added a new validation rule to support new Meta Quest Feature migration. Added API MetaQuestFeature.AddTargetDevice to add additional target devices to the devices list in the MetaQuestFeatureEditor. Added Thumbrest Touch support in Oculus Touch Controller Interaction Profile. Added a new ...
[GUIColor("$" + nameof(DynamicColorFunc)), TextArea] public string textArea; private Color DynamicColorFunc() => dynamicColor; // validation [GUIColor("$" + nameof(ValidateColor))] public int validate; private Color ValidateColor() { const float c = 207 / 255f; return validate < 5 ...
- Updated validation in the new MinMaxSlider. - Updated Editor create options to add the correct Event System Input manager. - Updated initialisation logic to not cause an endless loop in the TabNavigationHelper. - Updated "Action" use to "UnityAction" to avoid Unity issues for DropDowns...
First of all, please open or create a Unity Project and open it with Unity Editor. ii. Scene Build A UIWidgets App is usually built upon a Unity UI Canvas. Please follow the steps to create a UI Canvas in Unity. Create a new Scene by "File -> New Scene"; ...