我使用的是 Unity 2023.3.0b8 版本,它的 Unity Registry 里面已经搜索不到 Visual Studio Code Editor 了 根据Unity Development with VS Code这篇文章的说法,只需要 Visual Studio Editor 版本在2.0.20或更高就行了,Visual Studio Code Editor包已经不维护了 安装CodeGeeX 访问codegeex 官网,然后下载 Visual Stu...
基本上就是获取文本然后调用DynamicCodeHelper.ExcuteDynamicCode #if UNITY_EDITOR_WIN using UnityEditor; using UnityEngine; /// <summary> /// 字符串编译成DLL载入,只在编辑器中使用 /// </summary> public class DynamicCodeWindow : EditorWindow { // 生成在 ..\Client\Client\Temp\DynamicCode\Dynamic...
4.1、打开unity,点击Unity=>Preferences=>External Tools=>External Script Editor 选安装好的Vscode。 4.2、打开vscode,点击Code=>Preferences=>Setting=>搜索mono(Use Globle Mono设置为always ) 4.3点击Edit in settings.json:编写mono路径(ps:之后再次重启 遭遇 找不到 omnisharp的情况,这个时候可以把useglobamono ...
看过官方文章我们知道插桩的入口在菜单 【InjectFix】-【Inject】,源码在:Source/UnityProj/Assets/IFix/Editor/ILFixEditor.cs,最后调用了IFan.exe,如下所示 public static void CallIFan(List<string> args) { #if UNITY_EDITOR_OSX var mono_path = Path.Combine(Path.GetDirectoryName(typeof(UnityEngine.Debu...
class in Unity.CodeEditor 描述 使用代码编辑器处理交互。 静态变量 CurrentEditorPathThe path to the external code editor that Unity uses used to open script assets. EditorA singleton instance of CodeEditor. The Unity Editor references this instance to handle code editor callbacks. ...
https://github.com/OmniSharp/omnisharp-vscode/issues/4113 所以需要在unity package manager中升级vs code editor到1.2.3 需要先在unity packageMgr 中升级vs code editor到1.2.3,重新生成unity项目的.csprj文件,再到vs code中升级C#扩展 找不到TMPro的问题就解决了。
启动时运行 Editor 脚本代码 有时,若能够在 Unity 启动时立即在项目中运行一些 Editor 脚本代码而无需用户进行操作,这会很有用处。为实现此目的,可将InitializeOnLoad属性应用于具有静态构造函数的类。静态构造函数是一个与类同名的函数,声明为 static,没有返回类型或参数(有关更多信息,请参阅此处): ...
Unity 6000.0.10f1 C# reference source code The C# part of the Unity engine and editor source code. May be used for reference purposes only. For terms of use, seehttps://unity3d.com/legal/licenses/Unity_Reference_Only_License The repository includes third-party code subject tothird-party noti...
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { struct CameraProjectionCache { Matrix4x4 worldToClip; Rect viewport; float screen; public Camer...
Finally, in EditorZoomArea.End we simply reset the GUI.matrix to what it was before, end the group for the clip area that we began, and begin Unity's implicit group for the editor window again. Please check the full source code below for details. ...