Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos,
除了同样拥有Mesh Baker所具有的Mesh合并、Atlas烘焙等功能,它还能提供Mesh的简化,并对动态蒙皮网格进行了很好的支持。 该插件可在Run-time和Editor中都可以使用,同时开放了源码,大家可以根据项目的实际情况而作修改。 http://download.csdn.net/download/jasonczy/10178526 一、 转载自http://blog.csdn.net/game_jqd...
1. In the Unity Editor, right-click in the Hierarchy window, then select 3D Object > Capsule.2. Name the capsule “Player”.3. With Player selected, add a NetworkObject component in the Inspector window by selecting Add Component > Netcode > NetworkObject....
Yes. I mean I can describe for you the process of sort of building and testing and validating a platform of this nature. And it's one that probably won't surprise you to learn is highly iterative. And what I was making reference to in the opening about testing on live data is we've...
Tool for validating (ensuring no broken / missing outlets) objects like GameObjects, ScriptableObjects, etc, in the Unity Editor.Why use DTValidator?It's so easy to break outlets by renaming functions, removing assets, losing .meta files, etc. DTValidator finds missing outlets (any UnityEngine...
Unity-Animation-Hierarchy-Editor - This utility will help you refactor your Unity animations Unity-Utilities - Place to dump utilities that can range from completely useless to quite useful unity-open-asset-customizer - Editor extension that you can set the application that opens the file UnityMarkd...
Yes. I mean I can describe for you the process of sort of building and testing and validating a platform of this nature. And it's one that probably won't surprise you to learn is highly iterative. And what I was making reference to in the opening about testing on live data is ...
该插件可在Run-time和Editor中都可以使用,同时开放了源码,大家可以根据项目的实际情况而作修改。 http://download.csdn.net/download/jasonczy/10178526 一、 转载自http://blog.csdn.net/game_jqd/article/details/51899000 使用Profiler工具分析内存占用情况 ...
UNITY_EDITOR AppsFlyer.setCollectIMEI(true); #endif setIsUpdate void setIsUpdate(bool isUpdate) Manually set that the application was updated. parametertypedescription isUpdate bool true if app was updated Example: #if UNITY_ANDROID && !UNITY_EDITOR AppsFlyer.setIsUpdate(true); #endif setPre...
Unity Editor plugin usesdotnet charontool, which is a .NET Core application built for.NET 8and it runs wherever Unity Editor can run. The generated code and data do not require any additional dependencies for your game's runtime. Installation from OpenUPM (recommended) ...