(cf10dcf7010d)' Release build Application type 'XRXAML' OS 'Windows 11 (10.0.22621) 64bit' Found 2 interfaces on host : 0) 192.168.178.97 1) 127.0.0.1 Multi-casting "[IP] 192.168.178.97 [Port] 55000 [Flags] 2 [Guid] 923610466 [EditorId] 0 [Version] 1048832 [Id] UWPPlayerARM(...
Do you want to integrateprotobufas a data class, game saves, message to the server, etc. in your game? Now you can put those.protofiles directly in the project, work on it, and have the editor script in here generate the classes for you. ...
Back in September, we launched the Unity Hub 1.0, our new connected desktop app designed to streamline onboarding and production processes by offering a central place for managing your Unity projects, licenses, Editor installations and add-on components. The new Hub v1.2 release includes the abili...
You have to go through the permission manager only if you’re executing on the device, otherwise just go to the main scene. The permission manager uses a native plugin, so it can’t work in the editor. Here I’ve chosen a runtime approach (if (Application.platform != Runt...
All settings are available in the editor. Non-development builds disable access to several debug settings for performance reasons. Note that those settings can be safely called, but not modified.NameDescriptionRestrictions Properties Routine.Settings.Paused Enables/disables all update loops. Note that ...