代码方式设置: // Unity5.x之前UnityEditor.PlayerSettings.bundleIdentifie = "com.linxinfa.mygame";// Unity2017以后UnityEditor.PlayerSettings.applicationIdentifier = "com.linxinfa.mygame"; 1. 3、设置版本号 打开Other Settings下拉页,在
在win7 64bit环境下,实际用到的是 WinIo32.dll ; WinIo64.sys这两个文件。WinIo64.sys没有证书,只能运行在windows的测试模式下。好了,现在以管理员权限打开命令提示符,输入 bcdedit /set testsigning on,重启系统就可以进入测试模式了。然后,右键 WinIo64.sys属性,选择数字签名选项卡: 依次点击:详细信息-->查...
= null) { assetbundle = null; } DicAssetBundle.Remove(assetBundleGroupName); Resources.UnloadUnusedAssets(); } } public static string GetStreamingAssetsPath() { string StreamingAssetsPath = #if UNITY_EDITOR Application.streamingAssetsPath + "/"; #elif UNITY_ANDROID "jar:file://" + Application....
1.脚本如下(以下脚本均是在Unity 2020.1.0a12 (64-bit)编辑器下运行) usingUnityEngine; [ExecuteInEditMode]publicclassMyEditorScript : MonoBehaviour {voidStart() { print("Start"); }voidUpdate() { print("Update, time ="+Time.time); } } 2.将脚本拖拽到游戏体上,看看debug信息 Start()和Update...
1. The release is not compliant with the Google Play 64-bit requirement 项目中存在32位的包,需要替换成64位: Unity Editor - Project Settings - Player -Android- Other Settings: Scripting Backend选择IL2CPP; Target Architectures勾选ARM64;
1、Amplify Shader Editor Amplify Shader Editor (ASE) 是受行业领先软件启发的基于节点着色器创建工具。它是一个开放且紧密集成的解决方案,提供了熟悉和连贯的开发环境,使 Unity 的 UI 约定和着色器的使用无缝地融合一起。Amplify Creations 提供你预期之中的物美价廉和响应迅速的客户支持。 直观、注重用户体验的工...
Editor 文件夹 Editor命名的文件夹允许其中的脚本访问Unity Editor的API。如果脚本中使用了在UnityEditor命名空间中的类或方法,它必须被放在名为Editor的文件夹中。Editor文件夹中的脚本不会在build时被包含。 在项目中可以有多个Editor文件夹。 如果在普通的文件夹下,Editor文件夹可以处于目录的任何层级。如果在特殊文件...
Failed running "D:/Program Files/unity/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "D:/Program Files/unity/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"E:\program\game\unityGame2\rose_xiyou_client\Assets\.....
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
When you select to work in linear color space, the Editor defaults to using sRGB sampling. If your Textures are in linear color space, you need to work in linear color space and disable sRGB sampling for each Texture. Auto Graphics API Disable this option to manually pick and reorder the ...