看视频Easy Drag and Drop with Input System 2D | 3D - Unity Tutorial,讲的很清楚很好,发现她是用的 Input System 而不是 Input Manager,这里放一下抄的代码作为简单的记录: usingSystem.Collections;usingSystem.Collections.Generic;usingUnity
1.Create a Card Deck and Discard Pile Using Grid Layout 0 This is a modal window. No compatible source was found for this media. Let’s first explore a card drag-n-drop example. We’re going to create our cards using buttons, then create a discard button. Then we’ll create a grid...
Welcome to this unity 2d drag and drop tutorial. Where we are going to create a basic script so that you can have drag and drop functionality in your unity games. For if you want to do inventory management, hyper casual drag and drop mechanics and more. To check out the video tutorial ...
选择UIRoot(2D)中的Camera,设置其Culling Mask为2DGUI,也就是说这个摄像机只显示这个Layer中的对象,其他Layer的对象不会在这个摄像机中显示。最后效果如图所示 选择WindowPanel,为其添加一个新的Panel(NGUI->create a Panel),并重新命名为ListPanel,如图所示 为ListPanel创建一个空的游戏对象,并命名为DragDropContai...
主要有两个功能:一是在拖动时将被拖物体与鼠标位置绑定,在2D世界中需要一个屏幕坐标到世界坐标的简单转换;二是在每次拖动完毕后给物件重新设置上级(父)GameObject,由于拖和放是两个相对的动作,unity中的OnDrop方法会比OnEndDrag先执行,因此我们只要在OnDrop中更新上级GameObject,就可以在每次拖动到不同格子时确保上级...
Drag and Drop Inventory System: Perfect for Any Game Genre This inventory system is designed to seamlessly integrate into any game, providing flexibility and ease of use across various genres. Whether you’re creating an RPG, shooter, or adventure game, this system adapts to your needs! The de...
Drag Queen 2D is your swiss army knife for 2D drag-and-drop and drag-to-rotate. Just drop the component on any GameObject and away you go! DQ2D is deeply configurable with 95 different options. Yet its slick inspector only shows you the options you need. No code required!
1.Event Camera:处理UI事件(Click、Drag)的Camera,所设定的Camera才能触发事件 参考资料 Unity – Manual: Canvas http://docs.unity3d.com/Manual/class-Canvas.html Unity UGUI 原理篇(二):Canvas Scaler 缩放核心 目标 1.了解各种不同 UI Scale Mode ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using TMPro; using UnityEngine.UI; using System; public class UIInventorySlot : MonoBehaviour,IBeginDragHandler,IDragHandler,IEndDragHandler { private Camera mainCamera; private GameObject dragged...
主要有两个功能:一是在拖动时将被拖物体与鼠标位置绑定,在2D世界中需要一个屏幕坐标到世界坐标的简单转换;二是在每次拖动完毕后给物件重新设置上级(父)GameObject,由于拖和放是两个相对的动作,unity中的OnDrop方法会比OnEndDrag先执行,因此我们只要在OnDrop中更新上级GameObject,就可以在每次拖动到不同格子时确保上级...