Assets/Scripts/Forest.cs(7,71): error CS1061: Type `UnityEngine.GameObject[]* does not contain a definition for `transform* and no extension method `transform* of type `UnityEngine.GameObject[]* could be found (
error CS0117: `UnityEditor.EditorUtility' does not contain a definition for `GetMiniThumbnail' error CS0117: `UnityEditor.EditorUtility' does not contain a definition for `ResetGameObjectToPrefabState' error CS0117: `UnityEditor.ReplacePrefabOptions' does not contain a definition for `UseLastUpload...
Assets\B.cs(19,15): error CS1061: 'Text' does not contain a definition for 'Text' and no accessible extension method 'Text' accepting a first argument of type 'Text' could be found (are you missing a using directive or an assembly reference?) 翻译 Assets\B.cs(19,15):错误CS1061:“...
“'Debug' does not contain a definition for 'Log'”因为您的类与UnityEngine.Debug同名,并且您的...
问题:`System.IO.File' does not contain a definition for `ReadAllBytes' 解决: 这是由于unity的build settings默认指定web player平台,而非standalone build。 file->build settings->选中相应的平台->switch platform即可。 参考资料: http://answers.unity3d.com/questions/1019958/systemiofile-does-not-contai...
Assets\AddForce.cs(21,39): error CS1061: 'Rigidbody' does not contain a definition for 'AddFore' and no accessible extension method 'AddFore' accepting a first argument of type 'Rigidbody' could be found (are you missing a using directive or an assembly reference?) ...
您也可以尝试使用属性NavMeshAgent.destination = (Vector3) newDestination。
error CS0117: `UnityEngine.Object' does not contain a definition for `Destory' 添加using System.Debug试试 把using System.Collections;注释掉 UnityEngine.Destroy(gameObject); UnityEngine.Debug.Log("message... 查看原文 “Assembly”未包含“GetExecutingAssembly”的定义,获取dll的路径时C# ...
error CS0117: `UnityEditor.EditorUtility' does not contain a definition for `GetAssetPreview' 2016-11-28 15:34 − ... alps_01 0 2379 相关推荐 'System.Array' does not contain a definition for 'ToArray' and no extension method 'ToArray' accepting a first argument of type 'System.Arra...
Assets/XLua/Gen/UnityEngineMonoBehaviourWrap.cs(410,66): error CS1061: Type UnityEngine.MonoBehaviour' does not contain a definition for runInEditMode' and no extension method runInEditMode' of type UnityEngine.MonoBehaviour' could be found. Are you missing an assembly reference? Assets/XLua/...