var clickDetected : boolean; var touchPosition : Vector3; // Detect click and calculate touch position if (isTouchDevice) { clickDetected = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began); touchPosition = Input.GetTouch(0).position; } else { clickDetected = (Inp...
using UnityEngine.EventSystems; public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Use this to tell when the user right-clicks on the Button if (pointerEventData.button == PointerEventData.InputB...
clickDownMousePos; // 鼠标按下时的坐标 private const float dragThreshold = 1; // 识别为拖拽的鼠标偏移 private void Update() { detecting = true; DetectMouseEvent(); DetectScrollEvent(); UpgradeMouseEvent(); detecting = false; lastEventType = eventType; } private void DetectMouseEvent() {...
None; // 上次事件类型 private float scroll; // 滑轮滑动刻度 private bool detecting; // 事件检测中 private Vector3 clickDownMousePos; // 鼠标按下时的坐标 private const float dragThreshold = 1; // 识别为拖拽的鼠标偏移 private void Update() { detecting = true; DetectMouseEvent(); Detect...
This article is about how to detect mouse click or touch on a GameObject using C# Script in Unity Prerequisites Unity Environment version 2018.4.25f1 Create the project I pressed ctrl + s to save this scene Create the Script Add a new C# Script, Right-click on Assets....
// Detect clicksif (clickDetected) {// Check if the GameObject is clicked by casting a// Ray from the main camera to the touched position.var ray : Ray = Camera.main.ScreenPointToRay(touchPosition);var hit : RaycastHit;… 保存修改。 你正在使用两个新本地变量,clickDetected和touchPosition,检...
public class Example : MonoBehaviour { // Detect which mouse button is currently pressed // and print it. void OnGUI() { Event e = Event.current; if (e.button == 0 && e.isMouse) { Debug.Log("Left Click"); } else if (e.button == 1) { Debug.Log("Right Click");...
UnityEngineAnalyzer is a set of Roslyn analyzers that aim to detect common problems in Unity3D C# code. Unity3D makes it easy for us to make cross platform games, but there are hidden rules about performance and AOT, which might only come with experience, testing or reading the forums. It...
UISystemProfilerApi.AddMarker("Button.onClick", this); m_OnClick.Invoke(); } /// /// Call all registered IPointerClickHandlers. /// Register button presses using the IPointerClickHandler. You can also use it to tell what type of click happened (left, right etc.). /// Make...
UnityEngineAnalyzer is a set of Roslyn analyzers that aim to detect common problems in Unity3D C# code. Unity3D makes it easy for us to make cross platform games, but there are hidden rules about performance and AOT, which might only come with experience, testing or reading the forums. It...