StartCoroutine(DelayedFunction(2.0f)); } IEnumerator DelayedFunction(float delay) { Debug.Log("Delay start"); yield return new WaitForSeconds(delay); Debug.Log("Delay end"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11
2.03.03延迟函数闭包 this1.延迟函数延迟函数是在window对象下的函数用法:setTimeout延迟函数调用者:window参数:a.匿名函数b.毫秒返回值: 数字 1功能:仅仅执行一次匿名函数//1.延迟函数仅仅在设置的时间后执行一次就不会执行了 var count = 2; var d = window.setTimeout(function( ...
(myFunction);// 和上面一样,但是存储补间和应用设置没有链接Tween myTween=transform.DOMove(newVector3(2,2,2),2);myTween.SetEase(Ease.OutQuint);myTween.SetLoops(4);myTween.OnComplete(myFunction);...
Renderer[] allRenderers = FindObjectsOfType<Renderer>(); ExampleFunction(allRenderers); } 比如下面的代码,只会产生一个数组来缓存数据,实现反复利用而不需要造成更多的内存垃圾: private Renderer[] allRenderers; void Start() { allRenderers = FindObjectsOfType<Renderer>(); } void OnTriggerEnter(Colli...
private void FunctionTwo() { //十秒内X,Y,Z 局部坐标(localPosition)移动到 10,10,10 位置 //transform.DOBlendableLocalMoveBy(new Vector3(10, 10, 10), 10); //十秒内 X,Y,Z 方向的局部旋转(localPosition),转动到 30,30,30 //transform.DOBlendableLocalRotateBy(new Vector3(30, 30, 30),...
Function 函数 Active Saver 保存游戏对象的活动/非活动状态。如果GameObject开始不活动,将此组件添加到保证为活动的不同GameObject中,并分配目标GameObject。 Multi Active Saver r 保存多个游戏对象的活动/非活动状态。 Animator Saverr 保存GameObject 's animator的状态。 Destructible Saver r 保存时,游戏对象已被销毁...
position.x; if (transformPositionX != previousTransformPositionX) { ExampleGarbageGeneratingFunction(transformPositionX); previousTransformPositionX = transformPositionX; } } 或延迟执行 private float timeSinceLastCalled; private float delay = 1f; void Update() { timeSinceLastCalled += Time.delta...
unity3d延时调用 unity3d延时调用 一.协程 协程是什么?A coroutine is a function that is executed partially and, presuming suitable conditions are met, will be resumed at some point in the future until its work is done.协程不是新线程,是u3d提供的一种迭代器管理机制,例如常见的:void Start () ...
A coroutine is like a function that has the ability to pause execution and return control to Unity but then to continue where it left off on the following frame. By default, a coroutine is resumed on the frame after it yields but it is also possible to introduce a time delay using [Wai...
The following message was displayed in the console: “Monica has 20 dollars”. Which of the line options in the PrintNames function produced it? 3 The code below produces “error CS0029: Cannot implicitly convert type 'float' to 'UnityEngine.Vector3'”. Which of the following would remove ...