1.You can debug all the languages supported by the engine (JavaScript, C#, and Boo).你可以调试引擎所支持的所有语言(Javascript,C#和Boo)。 2.Note that the debugger has to load all your code and all symbols, so bear in mind that this can have a small impact on the performance of your ...
Android and iOS players need to have networking enabled when script debugging is enabled. All players need to be on the same network subnet as the computer running MonoDevelop. When you enter play mode, your script code will execute in the debugger. When a breakpoint occurs, script execution...
2.打开Unity ,选择Edit –> Preference ,设置外部编辑器为MonoDevelop 。 3. 运行MonoDevelop(如果MonoDevelop不能运行,则需要安装 .Net 3.5 ),选择菜单(Tools –> Preference) 打开选项设置窗口,在左边的导航窗口的最后一个节点(Unity –> Debugger),在右边设置Editor Location为正确的位置(即Unity.exe执行文件Path)...
1.4 帧调试器(Frame Debugger) 统计面板可以告诉我们,使用动态批处理与使用 GPU 实例化不同,但并不能告诉我们原因。为了更好地了解发生了什么,我们可以使用帧调试器,通过 Window/Analysis/Frame Debugger打开。通过工具栏按钮启用后,它将显示游戏窗口最后一帧发送到 GPU 的所有绘制命令列表,并按照分析采样分组。该列表...
-w: Wait for debugger when application starts. --persistent: Retain this value. clear-debug-app Clear the package previous set for debugging withset-debug-app. monitor [options] Start monitoring for crashes or ANRs. Options are: --gdb: Start gdbserv on the given port at crash/ANR. ...
3. Mesh 需要在ImportSettings面板勾选【read/write enabled】 一个静态批处理中,顶点上限为64000。整个批处理中网格索引的总数有上限,具体取决于Graphics API,一般在32~64K之间(64K on most platforms, 48k indices on OpenGLES, 32k indices on macOS). ...
关闭Read/Write Enabled 选项:如果启用,此选项在 CPU 和 GPU 可寻址内存中都会创建副本,纹理会占用双倍内存。大多数情况下,应保持此选项为禁用状态。如果要在运行时生成纹理,请通过 Texture2D.Apply 强制执行,并且传入设置为 true 的 makeNoLongerReadable。
You can attach code editor to any Unity Editor or Unity Player on the local network that has debugging enabled. When attaching the debugger to ensure that you are attaching to the correct instance. If you know the IP address or machine name of the device on which you are running the Unity...
此时的DrawCall为3。(Window->Frame Debugger) 第2种情况:只有3个img,没有设置图集,且三个img交叉重叠。 和情况1一样,DrawCall为3。 第3种情况:只有3个img,设置为一个图集,且三个img互不重叠 此时的DrawCall为1。 第4种情况:只有3个img,设置为一个图集,且三个img交叉重叠。
Open the Unity Project Explorer Alt+Shift+E View.UnityProjectExplorer Access Unity documentation Ctrl+Alt+M, Ctrl+H Help.UnityAPIReference Attach to Unity debugger (player or editor) no default Debug.AttachUnityDebuggerYou can change the shortcut key combinations if you ...