代码运行次数:0 using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;publicclassDrag:MonoBehaviour,IBeginDragHandler,IEndDragHandler,IDragHandler,ICanvasRaycastFilter{privateTransform nowparent;//记录
IDragHandler{publicvoidOnDrag(PointerEventDataeventData){//获取UI的RectTransform组件RectTransformrectTransform=GetComponent<RectTransform>();//根据UI事件系统传来的参数eventData.delta 来改变 RectTransform组件锚点位置,实现拖动功能rectTransform.anchoredPosition+=eventData.delta;Debug.Log("UI被拖动了");}}...
using UnityEngine; using UnityEngine.EventSystems; public class DropHandler : MonoBehaviour, IDropHandler, IPointerEnterHandler { public bool isOccupied = false; public bool isEquipmentSlot = false; public void OnDrop(PointerEventData eventData) { if (!isOccupied) { Debug.Log("Moving items"); ...
{//当鼠标在A对象按下并开始拖拽时 A对象响应此事件//此事件在OnInitializePotentialDrag之后响应 OnDrag之前响应Debug.Log("OnBeginDrag"+name); } IEndDragHandler 该接口实现方法如下: publicvoidOnEndDrag(PointerEventData eventData) {//当鼠标抬起时 A对象响应此事件Debug.Log("OnEndDrag"+name); } IDropHa...
1、写类的时候 添加对应事件的 Handler 接口 (常用) 2、给物体增加 EventTrigger 组件 -> AddComponent->添加对应的 事件处理 如图 3、直接在代码里 获取到组件 然后添加 EventTrigger 一般使用第一种 以下是实现拖拽效果的代码 usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;publicclassTest :...
◾UploadHandler 处理数据 将数据发送到服务器 的对象◾DownloadHandler 从服务器接收数据 的对象◾UnityWebRequest 负责 HTTP 通信流量控制来管理上面两个对象的对象。 GET: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 public class LoginWebRequist : MonoBehaviour { string url; public RawImage img;...
IBeginDragHandler //开始拖拽 IDragHandler //拖拽中 IEndDragHandler //拖拽结束 1. 2. 3. 字段: private Transform parentTf; //开始拖动前,Item的父节点; private Transform canvasTf; //画布uiRoot; private CanvasGroup blockRaycast; //该组件可以禁用该UI的射线检测,这样在拖拽过程中可以识别下面ui publ...
namespace UI.Framework { public delegate void PointerHandler(PointerEventData data); /// /// UI 事件监听器 /// public class UIEventListener : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler { public event Pointer...
EventFunction<T1> IBeginDragHandler ICancelHandler IDeselectHandler IDragHandler IDropHandler IEndDragHandler IEventSystemHandler IInitializePotentialDragHandler IMoveHandler IPointerClickHandler IPointerDownHandler IPointerEnterHandler IPointerExitHandler IPointerMoveHandler IPointerUpHandler IScrollHandler I...
receiveDaraFromServerEvent += ReceiveDataFromServerHandler; UnityDebugViewerTransferUtility.ConnectToServer("127.0.0.1", port); } }停止ADB Forward进程,并调用UnityDebugViewerTransfer的Clear方法清理Tcp socket和侦听进程 private void StopADBForward() { string adbPath = UnityDebugViewerWindowUtility.GetAdb...