Cursor.SetCursor(m_cursorTex, Vector2.zero, m_cursorMode); //设置Point样式, } private void Update() { if(input.GetButtonDown(ConstString.ShowOrHideCursor)) { if (m_cursorLockMode == CursorLockMode.Locked) //Point处于Locked状态 Cursor.lockState = m_cursorLockMode = CursorLockMode.None; el...
CursorLockMode 枚举,赋值变量:Cursor.lockState CursorLockMode.None:无限制状态(相对与后面两个枚举量) CursorLockMode.Locked :锁定后,光标将放置在视图的中心,并且无法移动。不管Cursor.visible的值如何,在此状态下,光标都是不可见的。按ESC键时,光标会暂时切换到None,当点击鼠标时,又自动回到Locked模式。 Cursor...
public class Example : MonoBehaviour { void Update() { //Press the space bar to apply no locking to the Cursor if (Input.GetKey(KeyCode.Space)) Cursor.lockState = CursorLockMode.None; } void OnGUI() { //Press this button to lock the Cursor if (GUI.Button(new Rect(0, 0, 100, ...
Setting Cursor.lockState from Locked to CursorLockMode.None, returns uncentered pointer UI - Nov 19, 2016 Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor 5. Press "space" again ...
} //当按下S键时,鼠标解锁并显示 if(Input.GetKeyDown(KeyCode.S)){ Cursor.lockState=CursorLockMode.None; }//当按下D键时,鼠标限定在gameWindow //Confinecursortothegamewindow. if(Input.GetKeyDown(KeyCode.D)){ Cursor.lockState=CursorLockMode.Confined; }//当按下...
bool m_MouseModeActive; void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } void Update() { if (!m_MouseModeActive) { Look(m_Look); } } public void OnLook(InputAction.CallbackContext context) {
Cursor.lockState=CursorLockMode.None; //将光标锁定在屏幕中央 Cursor.lockState = CursorLockMode.Locked; //将光标限制在游戏窗口内 Cursor.lockState = CursorLockMode.Locked;是否显示光标 Cursor.lockState = true; 官方鼠标api https://docs.unity3d.com/ScriptReference/30_search.html?q=cursorGUI 按钮方...
unity编辑器+锁定鼠标方法 unity内中文是首选项,找外部工具 在商店扩展里选这三个包即可舒适使用unity+c# 界面鼠标隐藏锁定方法 Cursor.lockState = CursorLockMode.Locked; //Cursor.lockState = CursorLockMode.none;
2 我们把第一种代码注释掉,然后输出以下代码Cursor.lockState = CursorLockMode.Locked;//隐藏鼠标指针// Cursor.lockState = CursorLockMode.None;//显示鼠标指针 3 再次运行测试,来回晃动鼠标,不管移动多远,鼠标指针都不会跑出来 结束语 1 如果有其他疑问 可以去我的博客提问 或者直接在下面提问,但是这里...
switch(Cursor.lockState){ caseCursorLockMode.None: GUILayout.Label("Cursor is normal"); if(GUILayout.Button("Lock cursor")) wantedMode=CursorLockMode.Locked; if(GUILayout.Button("Confine cursor")) wantedMode=CursorLockMode.Confined; break; ...