Asset Manager Unity资产管理器是一个基于云的数字资产管理解决方案,简化了团队上传、管理、转换、共享和访问复杂实时3D资产的方式。 DevOps服务 通过增强协作、效率和可靠性,优化各规模开发团队的开发工作流程,使用Unity版本控制和Unity构建自动化。 Grow 支持变现和用户获取以及发布游戏,具有Le
获取Asset Store 最新资讯 输入电子邮件地址* China 除了Asset Store 的资讯之外,我同意由 Unity 向我发送营销活动信息,并通过电子邮件和社交媒体接收来自 Unity 的营销和促销信息。 选择“注册”按钮即表示您同意Unity 隐私政策(韩国居民同意Unity 收集和使用个人信息)。
今天开发过程中遇到一个报错:"The asset at ... has been scheduled for reimport during the Refresh loop...",报错的资源有.ttf字体文件,也有.prefab预制体。搜索了好久,看到有人说删除Library文件夹后重开编辑器可以解决,但我试过后还是会报错,最后顺着可能的思路自己解决了。 如果你在构建、切换平台时也遇到...
Building AssetBundle failed because hash collision was detected in the deterministic id generation. Conflict happened between Asset "Assets/Shelter/Arts/Role/LowModel/Pve/Garland_man_pve/AnimInstance/Garland_man_exclusive_pve_purple.mat" and "Assets/Shelter/Arts/Role/LowModel/Pve/Garland_man_pve/Garla...
打AssetBundle时会用到这个API :Use chunk-based LZ4 compression when creating the AssetBundle. 在ChunkBasedCompression实现中,会把上图中的数据 (SerializedFile + .resS)每0x20000B(128KB)分为一个块,各个块分别使用LZ4压缩,每个块的元信息会被存储到AssetBundle的文件头中。
voidHandle_Completed(AsyncOperationHandleobj){if(obj.Status==AsyncOperationStatus.Succeeded){Instantiate(reference.Asset,transform);}else{Debug.LogError($"AssetReference{reference.RuntimeKey}failed to load.");}}// Release asset when parent object is destroyedprivatevoidOnDestroy(){reference.ReleaseAsset...
Fixed a bug that prevented the defaultCesiumIonServerasset from remembering its token in a clean project. v1.7.0 - 2023-12-14 Additions 🎉 Added support for multiple Cesium ion servers by creatingCesiumIonServerassets. In addition to the above, this release updatescesium-nativefrom v0.27.3 ...
than creating noise in logs and crash dumps the the error causes no problems soyou are safe to ignore it. 第一次安装完apk包之后,在刚进游戏启动瞬间游戏切到后台必定会闪退。Unity会弹框提示:Error Failed to extract resources needed by il2cpp。 解决方案: 官方反馈在5.6版本得到修复。因为升级版本...
Support machine-wide installation of VSTU (install for all users) by creating HKLM registry entries. Fixed issues with uninstallation of VSTU when the same version of VSTU is installed for multiple different versions of Visual Studio. For example, when VSTU 2015 2.1.0.0 and VSTU 2013 2.1....
PrefabLightMapBaker.Baker:OnBakeComplete() (at Assets/Plugins/PrefabBaker/Scripts/Editor/Baker.cs:90) UnityEditor.Lightmapping:Internal_CallBakeCompletedFunctions() Then this one: [PrefabBaker] Failed to created asset: from: Assets\Scenes/Creating Scene/Lightmap-0_comp_light.exr ...