Expected result: No errors Actual result: "Can't create asset because path is empty." "UnityException: Creating asset at path failed." errorsReproducible with: 2022.3.9f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7 Could not test with: 2021.3.30f1 (material variant creation not available)Re...
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今天开发过程中遇到一个报错:"The asset at ... has been scheduled for reimport during the Refresh loop...",报错的资源有.ttf字体文件,也有.prefab预制体。搜索了好久,看到有人说删除Library文件夹后重开编辑器可以解决,但我试过后还是会报错,最后顺着可能的思路自己解决了。 如果你在构建、切换平台时也遇到...
private static void SetInternalIdToNameTable(string assetPath) { TextureImporter textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; var m_MateSerializedObject = new SerializedObject(textureImporter); m_MateSerializedObject.Update(); // 使用map记录当前已经有的internalId Dictionary<string...
Creating a World Unity has a built-in terrain system for generating a world. You can create a terrain and then use the included terrain tools to sculpt your terrain, make mountains, place trees and grass, paint textures, and more. You can add a sky to your world by importing the skybox...
Support machine-wide installation of VSTU (install for all users) by creating HKLM registry entries. Fixed issues with uninstallation of VSTU when the same version of VSTU is installed for multiple different versions of Visual Studio. For example, when VSTU 2015 2.1.0.0 and VSTU 2013 2.1....
it has the best cross-platform development support of any middleware available today. Its editor, combined with support for C# scripting, make it an extremely productive game development environment. With the Asset Store, the Unity community, and the grow...
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(at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/InternalBridge/BridgeUtils.cs:205) Unity.PolySpatial.Internals.LocalAssetManager:ProcessChanges () (at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/AssetManagement/LocalAssetManager.cs:...
voidHandle_Completed(AsyncOperationHandleobj){if(obj.Status==AsyncOperationStatus.Succeeded){Instantiate(reference.Asset,transform);}else{Debug.LogError($"AssetReference{reference.RuntimeKey}failed to load.");}}// Release asset when parent object is destroyedprivatevoidOnDestroy(){reference.ReleaseAsset...