AI代码解释 // 摘要:// Returns an array of all the assets that are dependencies of the asset at the// specified pathName. Note: GetDependencies() gets the Assets that are referenced// by other Assets. For example, a Scene could contain many GameObjects with a Material// attached to them....
}onVersionLoaded():void{//激活大小图映射,加载小图的时候,如果发现小图在大图合集里面,则优先加载大图合集,而不是小图Laya.AtlasInfoManager.enable("fileconfig.json",Laya.Handler.create(this,this.onConfigLoaded)); }onConfigLoaded():void{//加载IDE指定的场景, 如果在编辑器中制作场景就打开下面一行注释...
AI代码解释 1privatestaticvoidWriteValue(object obj,JsonWriter writer,2bool writer_is_private,3int depth)4{5if(depth>max_nesting_depth)6thrownewJsonException(7String.Format("Max allowed object depth reached while "+8"trying to export from type {0}",9obj.GetType()));1011if(obj==null)12{13...
{ //初始点的位置 m_StartPos = transform.localPosition; //创建虚拟轴的位置 CreateVirtualAxes(); } //更新虚拟轴的位置 void UpdateVirtualAxes(Vector3 value) { //value是手指拖动虚拟轴移动后的位置 var delta = value - m_StartPos; delta /= MovementRange; if (m_UseX) { //更新x轴的坐标 m...
// stackalloc is limited to unsafe unsafe { // Allocating an array of ints on the stack byte* buffer = stackalloc byte[BufferSize]; } 从c# 7.2开始,可以使用Span结构体在堆栈上分配int型数组,如表10.30所示。该结构体现在可以在不使用unsafestack的情况下使用。 代码语言:javascript 代码运行次数:0 ...
reordering via drag handles to the left of element content. You can use [NonReorderable] attribute on a script array or list variable to disable this. When reordering is disabled, the Inspector shows arrays or lists with a simple UI control that has an array size followed by array elements....
streamedBytes 从主Unity Web 流下载的字节数(只读)。 streamingAssetsPath 包含StreamingAssets 文件夹的路径(只读)。 systemLanguage 用户操作系统运行时所使用的语言。 targetFrameRate 指示游戏尝试以指定的帧率渲染。 temporaryCachePath 包含临时数据/缓存目录的路径(只读)。 unityVersion 用于播放内容的 Unity 运行时版本...
Fixed array (only allowed in an unsafe context)Other structs that conform to these same restrictions 2, Managed components(托管) class继承IComponentData: public class ExampleManagedComponent : IComponentData { public int Value; } 最好实现IDisposable,ICloneable接口还管理对你的生命周期 public class ...
Preloaded AssetsSets an array of Assets for the player to load on startup. To add new Assets, increase the value of theSizeproperty and then set a reference to the Asset to load in the newElementbox that appears. Strip Engine CodeEnable this option if you want the Unity Linker tool to...
[SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob(); [SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob(); [SerializeField] private float m_StepInterval; [SerializeField] private AudioClip[] m_FootstepSounds; // an array of footstep sounds ...