[Android] Crash due to null pointer dereference when UnityPlayer.UnitySendMessage() is called in onCreate-- - Oct 25, 2024 Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Android Player (File > Build And Run) 3. Obser...
usingSystem.Collections;usingUnityEngine;// crash测试脚本publicclassCrashTest:MonoBehaviour{voidStart(){StartCoroutine(OnTest());}privateIEnumeratorOnTest(){Debug.LogError("3秒开始");yieldreturnnewWaitForSeconds(3);Debug.LogError("3秒结束");intindex=1;while(true){long[]size=newlong[10000*200000]...
06-13 15:48:12.153: E/CRASH(17882): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 06-13 15:48:12.153: E/CRASH(17882): Cause: null pointer dereference 06-13 15:48:12.153: E/CRASH(17882): x0 0000007afe64da90 x1 0000007a87015dbc x2 0000000000000013 x3 737968507465476...
Dictionary<string, object> data = null) { if (functions != null) { HttpsCallableReference function = functions.GetHttpsCallable(name); data = addAppInfo(data); return function.CallAsync(data); } else { return null; } } /// /// Returns true if Firebase has initialized...
Added support for pointers: dereference, casting and pointer arithmetic (both Unity 2018.2+ and the new runtime are required for this). Added support for array pointer view (like in C++). Take a pointer expression then append a comma and the number of elements you want to see. Added suppor...
Added support for pointers: dereference, casting and pointer arithmetic (both Unity 2018.2+ and the new runtime are required for this). Added support for array pointer view (like in C++). Take a pointer expression then append a comma and the number of elements you want to see. Added suppor...
[Android] Crash: Signal 11 due to null pointer dereference on Android device when using OpenGLES3 Mobile - Mar 26, 2021 Reproduction steps: 1. Open the user's attached project 2. Build and Run Expected result: app builds and runs successfully Actual result: Editor crashes Reproducible with...
- null pointer dereference - ScriptingInvocation::Invoke - MonoBehaviour::CallUpdateMethod(int) - NavMeshManager::Update() - Scripting::UnityEngine::SendMouseEventsProxy::DoSendMouseEvents(int, ScriptingExceptionPtr*) - PhysicsManager2D::InterpolateBodies() - vulkan.adreno.so - ManagedTempMemScope...
E/CRASH ( 3636): pid: 3636, tid: 3754, name: UnityGfxDeviceW >>> front.crypcore <<< E/CRASH ( 3636): uid: 10807 E/CRASH ( 3636): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr --- E/CRASH ( 3636): Cause: null pointer dereference E/CRASH...
IEnumerator LoadDevice(string newDevice) { yield return null; // repeat this a few more times or use yield return new WaitForSeconds(1f); VRSettings.LoadDeviceByName(newDevice); yield return null; VRSettings.enabled = true; } crash log is: ...