cdTimer = new CountDownTimer(coolDownTime); // 创建计时器,coolDownTime为持续时间,默认不自动循环,默认创建后自动开始。 在点击攻击时,如果计时器时间没结束,直接返回。否则就是结束冷却时间了,释放技能且重新开始计时器 if (!cdTimer.IsTimeUp) // 计时器没结束,直接返回 return; cdTimer.Start(); // ...
private void onTimeup(Timer timer) { print("计时完成"); } /// 倒计时间隔 private void onCD(Timer timer) { print(timer.repeatCount - timer.currentCount); // 3, 2, 1 } /// 倒计时结束 private void onCDEnd(Timer timer) { print(timer.repeatCount - timer.currentCount); // 0 ...
publicclassSomeComponent:MonoBehaviour{[SerializeField]privatefloatwaitDuration;// the time to wait or go throughprivateDurationTimerwaitTimer;[SerializeField]privatefloatfireDuration;privateDurationTimerfireTimer;voidAwake(){this.waitTimer=newDurationTimer(this.waitDuration);this.fireTimer=newDurationTimer(this....
{intcount =_usedTimes.Count;for(inti = count -1; i >=0; i--) { _usedTimes[i].Uptate(); } }publicvoidCancelTimer(Timer timer) { _usedTimes.Remove(timer);if(_canceledTimes.Count <10) { timer.Cancel(); _canceledTimes.Enqueue(timer); ...
for (int i = 0; i < pressTimeA.Count; i++) { if (pressTimeA[i] < timer)//当前时间如果大于按下的时间的话,那么就调用人物移动的方法 { if (pressTimeA[i] < liftUpTimeA[i]) { Atime += Time.deltaTime; if (Atime < liftUpTimeA[i] - pressTimeA[i]) ...
public void UpdataTimer() { if (isFinish) return; if (Time.time < finishTime) return; if (!isLoop) StopTimer(); else finishTime = Time.time + delyaTime; OnFinished?.Invoke(); } } 1. 2. 3. 4. 5. 6. 7. 8. 9.
Use the Timer | Countdown/Time Framework from Golem Kin Games on your next project. Find this utility tool & more on the Unity Asset Store.
Timer Prefab: • 3 modes: Count-down, Count-up, and Count-up infinite • Loop • Adjustable speed • Display current system or UTC time • Inspector UnityEvent for time’s up • Inspector List of UnityEvents triggered at assigned times ...
旋转后恢复CountDownTimer对象 SetTransform导致Unity LeapMotion对象旋转过快 unity 5 C#对象平移和旋转 Unity:光线投射不适用于子对象的碰撞器 WPF:旋转方块的碰撞检测 pygame,检测旋转矩形的碰撞 页面内容是否对你有帮助? 有帮助 没帮助 Unity精华☀️一、从旋转到万向锁之:Unity的旋转 ...
up(Timer timer) { print("计时完成"); } /// 倒计时间隔 private void onCD(Timer timer) { print(timer.repeatCount - timer.currentCount); // 3, 2, 1 } /// 倒计时结束 private void onCDEnd(Timer timer) { print(timer.repeatCount - timer.currentCount); // 0 } /// 无限计数...