SimpleJson、MiniJson等等,在这之中马三比较钟意于LitJson,其源码规模适中、代码规范可读性好、跨平台能力强、解析速度快,但是美中不足的是LitJson对float(官方最新Release已经支持float)、以及Unity的Vector2、Vector3、Rect、AnimationCurve等类型不支持,譬如在解析float的时候会报Max allowed object depth reached while t...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
float x = Util.Float(array[0]); float y = Util.Float(array[1]); float z = Util.Float(array[2]); return new Vector3(x, y, z); } public static float Float(object o) { return (float)Math.Round((double)Convert.ToSingle(o), 2); } public static void HideDialog(DialogType type...
Convert(string type, string value) { string res = ""; switch (type) { case "int": res = value; break; case "int32": res = value; break; case "int64": res = value; break; case "long": res = value; break; case "float": res = value; break; case "double": res = value;...
string s = JsonUtility.ToJson(msg); Debug.Log(s); } } public class MyClassA { public int a; public MyClassB b = new MyClassB(); } public class MyClassB { public int m; public float n; } 1. 2. 3. 4. 5. 6. 7.
RightChannel = new float[SampleCount]; else RightChannel = null; // Write to double array/s: int i = 0; while (pos < wav.Length) { LeftChannel[i] = BytesToFloat(wav[pos], wav[pos + 1]); pos += 2; if (ChannelCount == 2) { RightChannel[i] = BytesToFloat(wav[pos], wav...
Float::class.java -> return java.lang.Float::class.java Double::class.java -> return java.lang.Double::class.java Byte::class.java -> return java.lang.Byte::class.java Char::class.java -> return java.lang.Character::class.java
DelayedFloatField Make a delayed text field for entering floats. DelayedIntField Make a delayed text field for entering integers. DelayedTextField Make a delayed text field. DoubleField Make a text field for entering double values. DropdownButton Make a button that reacts to mouse down, for di...
// Debug.Log("dict['float']: " (double) dict["float"]); // floats come out as doubles // Debug.Log("dict['int']: " (long) dict["int"]); // ints come out as longs // Debug.Log("dict['unicode']: " (string) dict["unicode"]); ...
{ // convert two bytes to one float in the range -1 to 1 static float BytesToFloat(byte firstByte, byte secondByte) { // convert two bytes to one short (little endian) short s = (short)((secondByte << 8) | firstByte); // convert to range from -1 to (just below) 1 return ...