9)static function Angle (a : Quaternion, b : Quaternion) : float Description Returns the angle in degrees between two rotations a and b. 计算两个旋转之间的夹角。跟Vector3.Angle() 作用一样。 10)static function Euler (x : fl
public static Quaternion Euler (Vector3 euler); 描述 返回一个围绕 Z 轴旋转 z 度、围绕 X 轴旋转 x 度、围绕 Y 轴旋转 y 度的旋转。 using UnityEngine;public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3...
//Quaternion q = rotation.Value; //Quaternion tempRot = Quaternion.Euler(0, q.eulerAngles.y + i * 7, 0); #endregion //使用Unity.Mathematics库写法,这里默认按照弧度旋转 quaternion temp = math.mul( quaternion.EulerXYZ(0, i *0.1f, 0), rotation.Value) ; Rotation rotation2 = new Rotation...
rotationvarcurrentRotation=Quaternion.Euler(0,currentRotationAngle,0);// Set the position of the camera on the x-z plane to:// distance meters behind the targettransform.position=target.position;transform.position-=currentRotation*Vector3.forward*distance;// Set the height of the cameratransform.po...
floatrotation = Mathf.LerpAngle(transform.rotation.eulerAngles.z, toRotation, Time.deltaTime * turnSpeed); transform.rotation = Quaternion.Euler(0, 0, rotation); } } } 2 Wander 漫步, 随便走 重点就是随机呗。 因为使用的是刚体和碰撞体, 所以不会穿过障碍物,虽然会撞上, 不过不重要!
WebSocketReceiveResultresult=awaitwebSocket.ReceiveAsync(newArraySegment<byte>(buffer),CancellationToken.None);stringresponse=Encoding.UTF8.GetString(buffer,0,result.Count);print("服务器响应:"+response);msgQueue.Enqueue(JsonConvert.DeserializeObject<Message>(response));}publicstaticvoidUpdatePlayerInfo(){//...
transform.Rotate(newVector3(0,10,0));//targetRotation = Quaternion.Euler(45.0f, 45.0f, 45.0f);/// 直接设置旋转角度//transform.rotation = targetRotation;///man.transform.rotation.SetAxisAngle(new Vector3(0, 1, 0), 30);;}publicvoidtranslateX(floatx) { ...
{publicComponentDataArray<RotationData> Rotations;publicvoidExecute(intindex, TransformAccess transform){//设定旋转transform.rotation = transform.rotation * Quaternion.Euler( Rotations[index].RotationSpeed); } } [Inject] Planets _planets;protectedoverrideJobHandleOnUpdate(JobHandle inputDeps){varjob =new...
Human Template window Euler curve resampling Leave feedbackAnimation tabSwitch to Scripting Animation Clips are the smallest building blocks of animation in Unity. They represent an isolated piece of motion, such as RunLeft, Jump, or Crawl, and can be manipulated and combined in various ways to...
Many people never experience gimbal lock, but I wanted to point out that if you want to set a rotation directly in code, you must do it via a Quaternion, and you can convert from Euler angles using Quaternion.Euler. Now that you’ve seen many options, I should...