Assets/CreateGuanJians.cs(4,7):errorCS0246: The typeornamespacename `UnityEditor' could not be found. Are you missing an assembly reference? ErrorbuildingPlayerbecause scripts had compiler errors Build completedwitharesultof'Failed'UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() UnityEditor.BuildPla...
(2)BuildFailedException: Incremental Player build failed! (3)Build completed with a result of ‘Failed’ in 19 seconds (18657 ms) (4)UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors 之前能成功生成的程序,就这样报错了。 二、问题分析 这个程序明明几个月前才编译过,为啥突然不行了,也在...
Firebase Unity SDK version: 5.3.0 Firebase plugins in use (Auth, Database, etc.): Analytics, DynamicLinks, App, Invites, Messaging, Platform, RemoteConfig Additional SDKs you are using (Facebook, AdMob, etc.): Chartboost Platform you are using the Unity editor on (Mac, Windows, or Linux...
it loads the asset for each location, using the Completed event to insert the individual operation handles into the dictionary. The operation handles can
Actual result: Build completed with a result of 'Failed': “UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors“ Reproducible with: 2021.2.0a17, 2021.3.11f1, 2022.1.0a3 Not reproducible with: 2020.3.40f1, 2021.1.0a16, 2022.1.0a4, 2022.1.20f1...
Using .Result or .GetAwaiter().GetResult() when the operation hasn't yet completed, or using them multiple times. Using more than one of these techniques to consume the instance. If you do any of the above, the results are undefined.var task = UniTask.DelayFrame(10); await task; awai...
Build completed with a result of 'Failed' in 43369 seconds (43369147 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc...
Build completed with a result of 'Failed' in 19 seconds (18966 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189) {code} {code:java} UnityEditor.BuildPlayerWindow+BuildMethodException: 13 errors ...
Errors 500, 501, or ESOCKETTIMEDOUT - Intermittent network issues: The error code ESOCKETTIMEDOUT may occur after redirecting you back from your bank's security page.Most of these orders are completed within a few minutes. If you are unable to access the asset within 10 minutes, then the...
public class ScriptExample :MonoBehaviour{ void Start() { // Disable the spring on theHingeJointComponent.HingeJointhinge = GetComponent<HingeJoint>(); hinge.useSpring = false; } } publicComponentGetComponent(stringtype); Description Returns the component with nametypeif the GameObject has one attac...