public class FindLandTarget : MonoBehaviour { // If you’re compiling for the Windows Runtime, use this code // to GeoLocate on object collision. #if NETFX_CORE void OnCollisionEnter(Collision collision) { Debug.Log("Collided with " + collision.gameObject.name); GetGeoLocation(); } async...
Allow ‘unsafe’ CodeEnables support for compiling‘unsafe’ C# codein a pre-defined assembly (for example,Assembly-CSharp.dll). For Assembly Definition Files (.asmdef), click on one of your.asmdeffiles and enable the option in the Inspector window that appears. ...
fixed4 c = 0; c.rgb = skyColor; return c; } ENDCG } } } 以上示例使用了内置着色器 include 文件中的部分内容:来自内置着色器变量的unity_SpecCube0、unity_SpecCube0_HDR、Object2World 和UNITY_MATRIX_MVP。unity_SpecCube0 包含激活的反射探针的数据。 UNITY_SAMPLE_TEXCUBE 是一个用于采样立方...
这是因为deltaTime被限制为maximumDeltaTime值。 类似地,unscaledTime (b)增加了大约整整一秒,因为添加了真实的(未缩放)值,而time (c)只增加了较小的偏移值。时间值没有赶上实际的时间,而是表现得好像延迟的持续时间只有maximumDeltaTime。 Time.smoothDeltaTime属性表示最近deltaTime值的近似值,并根据算法平滑所有变...
static void AfterCompiling(){//编译中while (EditorApplication.isCompiling){Debug.Log("Compiling wait...
You can always enable swap support by modifying the kernel .config file (CONFIG_SWAP) and compiling the kernel yourself, but doing so falls outside the scope of this guide. Memory Consumption Limitations Just how much memory can your app use before the Android system activates and starts ...
Binaries:Contains executable files or other files created during compiling. UE4文件夹的版本控制 参考:https://gamedev.stackexchange.com/questions/72248/which-unreal-engine-4-project-files-can-i-ignore-in-source-control 下面是一个常用的.gitignore文件: ...
Binaries:Contains executable files or other files created during compiling. UE4文件夹的版本控制 参考:https://gamedev.stackexchange.com/questions/72248/which-unreal-engine-4-project-files-can-i-ignore-in-source-control 下面是一个常用的.gitignore文件: ...
UnityEditor.Scripting.Compilers.UnityScriptCompiler.StartCompiler () (at C:/BuildAgent/work/812c4f5049264fad/Editor/Mono/Scripting/Compilers/UnityScriptCompiler.cs:58)UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/812c4f5049264fad/Editor/Mono/Scripting/...
Assets\Scripts\Examples\11_ValueTypeBinding\QuaternionBinder.cs(12,21): error CS0227: Unsafe code may only appear if compiling with /unsafe. Enable "Allow 'unsafe' code" in Player Settings to fix this error. 最后一句,在Player Settings里面勾选Allow 'unsafe' code 可以修复这个错误。 如图勾选 ...