Unity3dAsyncAwaitUtil - A bunch of code to make using async-await easier Asyncoroutine - Asyncoroutine is a unity asset that allows you to use Coroutine and async/await together Touch GodTouch - Touch system TouchScript - iOS, Android, Windows, TUIO TouchKit - Gestures and input handling mad...
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sound_play_object = new GameObject("sound_play_object");//初始化根节点 GameObject.DontDestroyOnLoad(sound_play_object);//场景切换的时候不会删除根节点 //初始化音乐表和音效表 musics = new Dictionary<string, AudioSource>(); effects = new Dictionary<string, AudioSource>(); } } 1. 2. 3. ...
audioEntry.mGameObject.transform.position = position; if (PlaySound(ref audioEntry)) return audioEntry.mID; return -1; } /// <summary> /// 停止播放音效 /// </summary> /// <param name="id">要停止的音效的ID,为创建时的返回ID</param> public void StopSound(long id, float fadeTime) ...
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In the initial map scene, BGM and TTS files play normally. However, from the next scene onwards, no sound from AudioSource can be heard. This issue persists even if we return to the first scene. Interestingly, sounds from an external video call asset called Agora SDK are audible. This is...
• Use the Simple Screenshot Taker to easily take screenshots from one line of code. ⬆️Upgrade to Universal Device Preview You want more?Universal Device Preview, is an advanced and easy-to-use tool that gives you an accurate preview of your game for a huge variety of devices, and...
Sound Reactor Pro is a tool that makes it easier than ever to make events and properties in Unity react to audio and MIDI events. Sound Reactor Pro introduces MIDI file playback. MIDI Note Events and their Velocities are converted to a 128 note spectrum. This means precise control for up ...
创建Player,添加PlayerMovement_StepSound控制移动,因为没有走路动画,所以在移动的时候定时播放声音。 usingUnityEngine;publicclassPlayerMovement_StepSound:MonoBehaviour{publicStepSoundHandlerstepSoundHandler;privatefloattimers=0f;publicfloatmoveSpeed=5f;// 移动速度voidUpdate(){// 获取按键输入floathorizontalInput=Inp...
This package provides a lean sound manager for a Unity project. Play/Pause/Resume/Fade/Stop individual or all sounds Set/Mute/Fade volume of Audio Mixers Efficiently uses object pooling under the hood Access anywhere from code (as persistent singleton) Async/Await support (including UniTask!) So...