private void DisablePlay() { Debug.Log("音乐关闭成功"); _audioSource.Stop(); this.gameObject.SetActive(false); }} 然后设置该GameObject属于的枚举类型 SoundData在第三步创建,这里没有先不管 3.创建资产SoundData来存放所有的音效文件 [CreateAssetMenu(fileName="SoundData"...
audioEntry.mGameObject.transform.position = position; if (PlaySound(ref audioEntry)) return audioEntry.mID; return -1; } /// /// 停止播放音效 /// /// 要停止的音效的ID,为创建时的返回ID public void StopSound(long id, float fadeTime) { AudioPlayEntry audioEntry = new AudioPlayEntry...
In this project, Unity Audio Fundamentals, you'll be creating a complete audio system for a game using the Unity game engine. First, you'll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you'll explore how to use Unity'...
You have all loads of sound questions just like the ones above, running all over your mind! Yes, I know that feeling! Sounds can be tricky to manage; I had the same issue while developing my first game. I could not find any reason or solution behind this issue anywhere on the Internet...
How To Play Upon launching the game, you will find yourself in the Lobby, a temporary haven. You should look for an hexagon floating about the edges of your screen (right click drag to rotate around the planet) and click on it to practice against the AI. You might see circles too, th...
SuperInvoke .Run (PlaySound, 1f); 并且您还可以在方法之前指定延迟: SuperInvoke .Run (1f, PlaySound); 2.2 - Delay a method with parameters 延迟具有参数的方法 要使用参数使用与无参数方法完全相同的语法来延迟方法。 合约形式不能使用。 SuperInvoke .Run ( ()=> PlaySound(VictoryJingle), 1f); ...
SuperInvoke .Run (PlaySound, 1f); 并且您还可以在方法之前指定延迟: SuperInvoke .Run (1f, PlaySound); 2.2 - Delay a method with parameters 延迟具有参数的方法 要使用参数使用与无参数方法完全相同的语法来延迟方法。 合约形式不能使用。 SuperInvoke .Run ( ()=> PlaySound(VictoryJingle), 1f); ...
SuperInvoke .Run (1f, PlaySound); 2.2 - Delay a method with parameters 延迟具有参数的方法 要使用参数使用与无参数方法完全相同的语法来延迟方法。 合约形式不能使用。 SuperInvoke .Run ( ()=> PlaySound(VictoryJingle), 1f); 2.3 - Delay any block of code 延迟任何代码块 ...
Cube,位置如下 最终 Hierarchy 结构如下: 一、Spatial Sound 开启Unity 的空间声音设置,在设置菜单中 Edit/Audio/Spatializer 启用...在前面我们学习了Hololens的基础部分,包括 Gaze、Gesure、Voice、Audio Souce 等学习,下面开始进阶部分。 进阶部分包含 Spatial Sound、World Unity3D-声音系统 景中产生声音,主要有...
In 3D space, the sound’s volume can vary based on how far the AudioSource is from the object listening to it (the AudioListener, which, in this game, is on the camera). You can set an AudioSource to play sound in 2D space, which means it will play at a consistent volume ...