object obj = new MD5CryptoServiceProvider(); “Ran out of trampolines of type 0/1/2”运行时错误 This error usually happens if you use lots of recursive generics. You can hint to the AOT compiler to allocate more trampolines of type 0, type 1 or type 2. Additional AOT compiler command ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemNudge : MonoBehaviour { [SerializeField] private float pauseTime = 0.04f; private WaitForSeconds pause; private bool isAnimating = false; private void Awake() { pause = new WaitForSeconds(pauseTime); } p...
Add your VR Room Project to the list of projects in the Unity Hub. If you are not sure how to do this, check outthis tutorialon adding projects to the Unity Hub. If you see a warning icon next to the Editor version of your project, don’t worry. ...
这里加上一个2d射线检测的代码: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;publicclassCheckObject2D:MonoBehaviour{// Start is called before the first frame updatevoidStart(){}// Update is called once per framevoidUpdate(){if(Input.GetMouse...
If an active diagnostic switch prevents the Unity Editor from opening, use the --reset-diagnostic-switches parameter to reset all switches from the command line. For more information on using command line arguments at launch, see Command line arguments.Display SettingsUse the Display Settings ...
PlayerSettings.SetPropertyString("additionalIl2CppArgs", "--emit-null-checks --enable-array-bounds-check",UnityEditor.BuildTargetGroup.WebGL); } } 降低发布尺寸 WebGL 平台的内容是需要用户通过浏览器,从 Web 服务器上进行下载,所以控制好发布大小,减少用户的加载时间是非常有必要的,可以通过以下几种方式帮...
privateboolInitSDK(){if(!is_pusher_sdk_init_){// 设置日志路径(请确保目录存在)String log_path="D:\\pulisherlog";NTSmartLog.NT_SL_SetPath(log_path);UInt32 isInited=NTSmartPublisherSDK.NT_PB_Init(0,IntPtr.Zero);if(isInited!=0){Debug.Log("调用NT_PB_Init失败..");returnfalse;}is_pu...
width,Screen.height)); originalPos = transform.position; isMousePressed = false; } void Update () { if(Input.GetMouseButtonDown(0)) isMousePressed = true; else if(Input.GetMouseButtonUp(0)) isMousePressed = false; // These lines of code will pan/drag the object around untill the edge ...
Rect windowRect =newRect(margin, margin, Screen.width - (margin * 2), Screen.height - (margin * 2)); voidOnEnable() { #if UNITY_5 Application.logMessageReceived += HandleLog; #else Application.RegisterLogCallback(HandleLog); #endif ...
transform.renderer.enabled = false;这个只能隐藏物体本身不能隐藏object下面的子物体,而且必须要有材质球。 gameObject.SetActiveRecursively(false);这个是将物体本身连同子物体一起隐藏。 4、关于报错: Level 'DualCompeteGame' (-1) couldn't be loaded because it has not been added to the build settings. ...