然后打开Assets->Standard Assets ->Characters ->FirstPersonCharacter ->Prefabs文件夹: 选择预制体拖入到场景中就可以使用了。 二、使用 有两个预制体 FPSController.cs 主要组件有Character Controller、脚本First Person Controller、Rigidbody 这个是FPS第一人称控制器,模拟FPS游戏中人物移动的方式,是第一人称控制器。
第一人称控制器 FirstPersonController using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson { //自动添加关联的脚本 [RequireComponent(typeof (CharacterController))...
[RequireComponent(typeof(CharacterController))]publicclassPlayerController:MonoBehaviour{publicfloatspeed;publicfloatgravity; CharacterController cc;boolisGrounded =false;floatfallSpeed =0;//掉落速度 会随着滞空时间不断增加// Start is called before the first frame updatevoidStart(){ cc = GetComponent<Charact...
private var controller : CharacterController; // Moving platform support. private var activePlatform : Transform; private var activeLocalPlatformPoint : Vector3; private var activeGlobalPlatformPoint : Vector3; private var lastPlatformVelocity : Vector3;private var areEmittersOn = false;//粒子是否开启...
It can push rigidbody objects aside while moving but will not be accelerated by incoming collisions. This means that you can use the standard 3D colliders to create a scene around which the controller will walk but you are not limited by realistic physical behaviour on the character itself....
Input, Movement and Character Controllers Reading input for movement becomes a bit more complicated in 3D because rather than simply moving in the X and Y planes, you can now move in three dimensions: X, Y and Z. Scenarios for 3D movement include (but aren’t limited to) top-down movemen...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
If you think she's moving slowly, you can use the ‘Assassin's Creed Unity Trainer’ tool to modify the character's movement speed. Deepflare100 member 3 kudos 28 October 2024, 12:22PM Thanks for replying, I'll give it a try. dollarhornet member 0 kudos 07 October 2024, 11...
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2.ShadowCaster pass (only for URP's shadow caster rendering, render to the _MainLightShadowmapTexture* and _AdditionalLightsShadowmapTexture*. This pass won't render at all if your character don't cast shadow)3.DepthOnly pass (only for URP's _CameraDepthTexture's rendering. This pass won...