usingUnityEngine;usingUnityEngine.UI;publicclassButtonController:MonoBehaviour{publicGameObject targetObject;// 需要改变颜色的物体privateColor originalColor;// 原始颜色privatevoidStart(){ originalColor = targetObject.GetComponent<Renderer>().material.color; }publicvoidChangeColor(){ Color newColor =newColor(...
并在右侧Assets中右击新建Animation Controller命名为AC_animation,完成后双击打开: 找到Prefab中的PlayerModel模型,点击动画的三角图标,然后找到jump,run另外随便加个动画(改名字为ColorChange),将三个动画拖到AnimationController界面中: 在入口Enter上右击选择Make Transition到Run(游戏开始便run)然后如图建立连接 Run动画与...
{//print (color.gamma);print ("r:"+color.r +"g:"+color.g +"b:"+color.b); } } 下面例程可以通过键盘 r, g, b, a 实现渐变色 usingUnityEngine;usingSystem.Collections;publicclassouyChangeCubeColor32 : MonoBehaviour {privateColor32 altColor;privateRenderer rend;//I do not know why you...
LOD偏离 LOD levels are chosen based on the onscreen size of an object. When the size is between two LOD levels, the choice can be biased toward the less detailed or more detailed of the two models available. This is set as a fraction from 0 to 1 - the closer it is to zero, the ...
You can change defaults in the GUI for primitive types, and you can also expose public variables (not properties, though) of many different object types. If I drag and drop this code onto another GameObject, a completely separate instance of that code component gets instantiated. This is a ...
We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspect...
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
//Run your mouse over the GameObject to change the Renderer's material color to green void OnMouseOver() { m_Renderer.material.color = Color.green; } //Change the Material's Color back to white when the mouse exits the GameObject void OnMouseExit() { m_Renderer.material.color = Color....
public class AutoChangeColor : MonoBehaviour { /// <summary> /// 改变颜色的时间间隔 /// </summary> public int changeInterval = 1; public Material mat; // Use this for initialization void Start() { StartCoroutine(ChangeColor2());
o.vertex = UnityObjectToClipPos(v.vertex); o.uv = TRANSFORM_TEX(v.uv, _MainTex); UNITY_TRANSFER_FOG(o,o.vertex); return o; } fixed4 frag (v2f i) : SV_Target { // sample the texture fixed4 col = tex2D(_MainTex, i.uv); ...