(myFunction);// 和上面一样,但是存储补间和应用设置没有链接Tween myTween=transform.DOMove(newVector3(2,2,2),2);myTween.SetEase(Ease.OutQuint);myTween.SetLoops(4);myTween.OnComplete(myFunction);...
In this case, the accessor calls an internal function similar to Find() behind the scenes. Camera.main, therefore, suffers from the same problem as Find(): it searches through all GameObjects and Components in memory and can be very expensive to use. To avoid this potentially expensive call...
Assuming all other factors are equal, the asynchronous variants of the asset loading APIs will always take longer to complete than the comparable synchronous version due to the minimum one-frame delay between issuing the asynchronous call and the object becoming available to the Engine. 4.4.2. ...
Awake: First lifecycle function called when a new instance of an object is created. Always called before anyStartfunctions. If a GameObject is inactive during start up,Awakeis not called until it is made active. OnEnable: Called when the object becomes enabled and active, always afterAwake(on...
[FreeFunction("SendMessage", HasExplicitThis =true)]publicvoidSendMessage(stringmethodName,objectvalue, SendMessageOptions options);///摘要://Calls the method named methodName on every MonoBehaviour in this game object.///参数://methodName://Name of the method to call.///value://Optional...
In Unity, when creating a new MonoBehaviour you, will be given a skeleton(概要?) class file with a Start() function and an Update() function. 在Unity中,当我们创建一个新的MonoBehaviour时,会提供给我们一个包含Start()函数和Update()函数的类。
var (isCanceled, _) = await UniTask.DelayFrame(10, cancellationToken: cts.Token).SuppressCancellationThrow(); if (isCanceled) { // ... }Note: Only suppress throws if you call directly into the most source method. Otherwise, the return value will be converted, but the entire pipeline will ...
The default implementation of this function callsNetworkServer.SetClientReady() to continue the network setup process 当Client“准备好”(加载好场景,一些自定义的初始化)后,需要发送MsgType.Ready给Server。 Server收到这个Message了之后,就会调用本OnServerReady()函数。
When you call a function, it runs to completion before returning. This effectively means that any action taking place in a function must happen within a single frame update; a function call can’t be used to contain a procedural animation or a sequence of events over time. As an example,...
function setTimeout(callback, time, ...args) { // After the given time it executes the callback callback(...args);} state.js文件的预期实现如下所示: function testWithPromise(val) { return new Promise((resolve) => { setTimeout(() => { resolve({ code: 0, value: val, }); },...