再次選取 [Add Component] (新增元件),並搜尋 NearInteractionTouchable。 選取要新增為元件的 NearInteractionTouchable 指令碼。 Touchable Collider 界限與 NearInteractionTouchable 指令碼的中心參數可能不符合 PlayerButton 物件的 Collider 大小與中心。 Collider 會定義物件的形狀,以用於實體衝突用途。 在此情況下,按...
2.创建一个空物体,作为UI Button对象 GameObject->Create Empty,然后重命名为“UIButton” 同样为该物体添加组件 Component->EZ GUI->Controls->Button 在该对象的Inspector面板上找到Mesh Render组件,并创建一个材质球,设置材质球Shader为Sprite/Vertex Colored,Fast,保证图片高亮显示,否则是暗色的。把该材质球拖给它...
LogError("OnButtonClicked_Btn"); } } 当然gameObject.AddComponent<BuglyInit>();可以放置在任何代码里面,在合理的时机添加即可。(一般来说游戏需要弹出用户协议,玩家同意用户协议后才能开始初始化SDK,不然会有合规问题) BuglyInit 会自己销毁,初始化后无需担心生命周期问题 添加后不需要关注,因为在 BuglyInit中...
All uGUI component implements ***AsAsyncEnumerable to convert asynchronous streams of events.async UniTask TripleClick() { // In default, used button.GetCancellationTokenOnDestroy to manage lieftime of async await button.OnClickAsync(); await button.OnClickAsync(); await button.OnClickAsync(); ...
3. If Cesium World Terrain is not already selected, select it now. In theInspectorwindow, you'll see more information about this game object. This is aCesium3DTilesetcomponent. When attached to a game object, it streams 3D Tiles data into Unity and provides ways to configure that tileset...
The button is designed to initiate an action when the user clicks and releases it. If the mouse is moved off the button control before the click is released, the action does not take place.The button has a single event called On Click that responds when the user completes a click. ...
Treat AddComponent(Type) as an expensive operation (#1044, #1109) Include Unity YAML files in Solution Wide Error Analysis (#1118) Updated API to 2019.2.0a9 (#1055, #1056) Rider: Refresh assets before running unit tests (#1070, #1078) Rider: Run configuration will start Unity if not al...
Click the Play button to enter Play Mode. Click Pause. In the Animator Controller, select the state or states you want to zoom into. Press the F key to zoom into the selection. Click the Play button again to resume Play Mode.
if (GUILayout.Button("链接服务器")) { NetworkConnectionError error = Network.Connect(ip, listenPort); print(error); } } else if (Network.peerType == NetworkPeerType.Server) { GUILayout.Label("服务器创建完成"); } else if(Network.peerType == NetworkPeerType.Client) ...
For the button to function, you must add each script as components to the cube.Select the PlayerButton object in the Hierarchy window. In the Inspector window, select Add Component. In the Search window that appears, enter PressableButton, and select the PressableButton script. Select Add ...