使用此内部计数器,以便如果代码执行多个嵌套的“disable”和“enable”对,内部对不会意外地过早重新启用自动刷新。相反,每对会将计数器加一或减一,如果代码正确嵌套,则对 AllowAutoRefresh 的最终外部调用会将计数器设置为零。重要注意事项:此方法不会影响 AssetDatabase.Refresh 的行为。如果调用 As
Auto Refresh:自动更新,也就是当编辑器中的资源发生变化时,该项将会自动进行刷新。 Load Previous Project on Startup:在启动unity时是否显示项目向导。 Compress Assets On Import:导入资源至unity中是否进行压缩。 Disable Editor Analytics(Pro版本功能):是否自动把信息发送到unity中。 Show Asset Store search hits...
Unity提供了许多首选项设置,以允许您自定义Unity编辑器的行为。要访问它们,去Unity>首选项(在MacOS)或编辑>首选项...(Windows)中。 一般 修改编辑器皮肤: Edit—>Preferences—>在弹出的Unity preferences窗口中的General选项中,选择Skin下拉列表,从默认的Dark改为Light Auto Refresh自动刷新:当资源改变时,编辑器自动...
(1)选择General,进入综合设置界面,如图2-37所示,该界面是整体上对Unity集成开发环境进行的一些相关设置,分别是Auto Refresh、Compress Assets on Import、Show Asset Store search hits、Editor Skin、Load Previous Project on Startup、Disable Editor Analytics(Pro Only)、Verify Saving Assets、Enable Alpha Numeric ...
该界面下是在整体上对Unity集成开发环境进行的一些相关设置,分别是“Auto Refresh”“Load Previous Project on Startup”“Compress Assets on Import”“Disable Editor Analytics(Pro Only)”“Show Asset Store search hits”“Verify Saving Assets”“Editor Skin”和“Enable Alpha Numeric Sorting”。General选项...
Auto Refresh Enable this option to update Assets automatically as they change. Load Previous Project on Startup Enable this option to always load the previous Project at startup. Compress Assets on Import Enable this option to automatically compress Assets during import. macOS Color Picker Enable th...
You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixesIntegration: Fixed bridge activation when Visual Studio isn't selected as the preferred external editor. Fixed expression evaluation with malformed or unsupported expressions....
3. Once the build target has switched to Web, select the Open Scene List button in the right panel and disable all the scenes except for the CockpitScene. 4. Select Web from the Platforms section again and select Build And Run. Note: If you’re unable to directly select the Web platfor...
ゲームエンジン用の SDK である ArcGIS Maps SDK for Unity と ArcGIS Maps SDK for Unreal Engine が、それぞれ 6 月と 7 月に米国 Esri 社からリリースされました。 2019 年から SDK の開発が始まり、 2021
iOS: Disable capitalization, autocorrection and others when soft keyboard is secure and input is hidden (UUM-5974) iOS: Fixed crash on warming up shader variants with procedural instancing (UUM-10114) Kernel: Improved termination of player connection. macOS: Fixed code sign of ppc fat dylibs....