Window->Rendering->Lighting Settings 下的Scene->Auto Generate 关闭(自动渲染)节约时间和资源 选中当前摄像机Main Camera,修改Clear Flags(背景)把Skybox(天空盒子)换成Solid Color(纯色) MainCamera的Projection可选择Perspective【透视】,Orthographic【正交】,是指摄像机两种不同的视图 正交视图无法看到一个物体是远离...
只在Scene不与其他Scene同时使用时才启用Auto Generate。 不要弄混开启了Auto Generate的Scene和没有开启Auto Generate的Scene。 无论是使用多Scene编辑还是使用增量加载Scene,确保所用会一起使用的Scene使用了相同的光照设置,并且要遵守全局设置。
autogeneratemips mipmap levels are generated automatically when this flag is set. colorbuffer rendertextureのカラーバッファ(読み取り専用) depth the precision of the render texture's depth buffer in bits (0, 16, 24/32 are supported). depthbuffer rendertextureの深度/ステンシルバッファ(読み...
また普段から週2目安で技術ブログの記事を投稿しているので、よろしければこちらも是非。 Register as a new user and use Qiita more conveniently You get articles that match your needs You can efficiently read back useful information You can use dark theme ...
public bool autoGenerateMips; Description Mipmap levels are generated automatically when this flag is set. When a render texture is with mipmaps (useMipMap), then by default rendering into it generates all the mipmap levels. The mipmap generation happens automatically only after rendering into ...
by Chatterwave - A real-time auto multilingual mouth animation asset used in the section 01:47 - 02:00 of the DeepVoice showcase video in collaboration with Chatterwave. Additional details about the assets and effects used for the clip are mentioned in the description of the YouTube ...
("autoConnect").Attributes["value"].Value); inputManager.enableMoveCalibrationDuringPlay = bool.Parse(psMoveNode.SelectSingleNode("enableInGameCalibration").Attributes["value"].Value); inputManager.amountOfPSMoveControllers = int.Parse(psMoveNode.SelectSingleNode("maxControllers").Attributes["value"]....
Simulation tool: place one point and generate a lake from that point. The system will analyze terrain and slopes to put the proper lake shape; Lakes could be snapped to terrain or any 3d mesh. You can overlay the area by that trick with additional terrain texture; Change verts ...
m_AutoSimulation: 1 m_AutoSyncTransforms: 1 m_ClothInterCollisionSettingsToggle: 0 m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: m_Center: {x: 0, y: 0, z: 0} m_Extent: {x: 250, y: 250, z: 250} m_WorldSubdivisions: 8 10 changes: 10 additions & 0 deletions 10...
メニューバーの「RosBridgeClient」->「Auto Generate Message」->「Package Message」を選択します。 出てくるGUIでPackage PathとPackage Nameを正確に入れます。 「Generate」を押します。この時に警告が出ますがとりあえず無視します。 「Assets/RosSharpMessages/RosLecture/msg/Custom.cs」が生成され...