修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0.11.0發行
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of
Now you can add some code to drive the enemy logic so that it pursues the player. Right-click theAssetsfolder in theProjectwindow and selectCreate > C# Script. Name the new C# script"EnemyAI". To attach scripts to game objects drag the newly created script onto theEnemyobject in theHiera...
In order to add a new menu to the top-level toolbar, you should create an editor script (a script file that is placed anywhere in the project under a folder named Editor). Menu items are created in script code as static methods that are marked with the MenuItem attribute. For example...
管理一个有几千物体的场景,点击单个物体,关掉它显示,或者修改它的static方式之类的根本就是噩梦,用Qherarchy的话,稍微点击下小眼睛关闭就好,对我来说是必备插件,而且可以很容易查找到物体是否有attach script,以及脚本是否出错,非常好使。我知道很多人是用Hierachy2 的,那个的功能和Qhierarchy类似,但是当时在unity4 ...
internalAndroidJavaObject(IntPtr jobject):this(){if(jobject==IntPtr.Zero){thrownewException("JNI: Init'd AndroidJavaObject with null ptr!");}// ...} 该缺陷存在于5.3.1f1版本之前的UnityEngine,一个可行的办法是:先获取Android方法返回结果的指针,如果指针为空就返回null,否则返回指针的对象。
All are fully editable in the inspector. For custom Enum ReactiveProperty, it's easy to write a custom inspectable ReactiveProperty[T].If you needs [Multiline] or [Range] attach to ReactiveProperty, you can use MultilineReactivePropertyAttribute and RangeReactivePropertyAttribute instead of Multi...
Right-click the Assets folder in the Project window and select Create > C# Script. Name the new C# script "EnemyAI". To attach scripts to game objects drag the newly created script onto the Enemy object in the Hierarchy pane. Now that object will use behaviors from this script. Select ...
Adjust the 3D model scale factor in the import settings to 100 Create a new material and assign the shader Attach the script to an empty game object enable draw gizmos position it at the center of your terrain configure the range so it fits your terrain size Important settings Note: some...
* default settings in the inspector, create an empty GameObject and attach * this script to it from you standard assets folder. That will provide * access to the default settings in the inspector) * * ::To use, call DebugConsole.functionOrProperty() where ...