Unity User Manual (2017.1) Physics Physics Overview Joints Other Versions Leave feedback You can attach one rigidbody object to another or to a fixed point in space using aJointcomponent. Generally, you want a joint to allow at leastsomefreedom of motion and so Unity provides different Joint ...
Attach an object to another object to be moved as a group. (parenting) Directly moving a transform to a world position The world position is a location in the scene which is always the same, no matter where your gameobjects are or the depth of your objects. For example X:0, Y:0, ...
In your source control of choice, exclude the folders Library, Temp, obj as they are not needed to open the project on another computer and would just clutter the repository and use storage needlesslyIn the Unity Editor, go to Edit > Project Settings > Version Control...
and usually does not directly contribute to the operating system’s decision to close your application if it uses too much memory. Some of these pages might
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
in our scene, we would write a piece of code for moving it around with the arrow keys. We would save that piece of code as a script, and then attach that script to the object that is your spaceship (Everything in a Unity scene is, in some way or the other, an object, remember)...
New 'BookAppear' and 'BookVanish' messages which pass the amount the object is appearing or vanishing so you can control effects like fade in/out something. Can add Unity UI world space elements to pages using the attach system. All key params have tooltips to explain what they do. ...
Entity- provides the ability to manage entities and groups of entities, where an entity is defined as any dynamically created objects in the game scene. It shows or hides entities, attach one entity to another (such as weapons, horses or snatching up another entity). Entities could avoid bein...
Inspector: This provides further details about a selected GameObject. You can then modify the object’s properties such as its size or position, or attach scripts to modify the GameObject’s behavior. You’ll want to be very comfortable using the toolbar transform tools to position GameObjects ...
You then simply attach this script to any object in your scene, and when Unity loads that scene, that particular script instance will set DialogueSystem.instance to it’s self. Why is this helpful? Well, it means that if I want to access my dialogue system, from anywhere in my game, ...