例如:通过Camera.main API获取主相机作为“FindMainCamera”Sample。 3. 当启用Deep Profile设置,Profiler会剖析脚本代码的每一部分并且记录所有的函数调用,包括至少第一次调用堆栈到任何UnityAPI的深度。Unity将分析器工具注入到你所有的脚本方法中来记录所有的函数调用。这对于理解应用程序代码在什么地方花费的时间最多很...
Attachthe Conversation Controller component (via Window > Dialogue System >Components > Integration > plyGame > Conversation Controller) to anyActors that will engage in conversations. This component disables cameracontrollers and character controllers during conversations. You can specifyadditional components ...
9、摄像机跟随 新建脚本Control_Camera.cs 代码语言:javascript 代码
1. AddComponent -> DraggableCamera 脚本 UIDraggableCamera 设置 1. Root For Bounds [边界范围] 设置时需要将背景图所在的根物体(父物体)拖进去 2. Scale [拖动速度] 3. ScorllWheelFactor [鼠标滚轮影响系数] 4. 其余的和ScrollView的一样,直接省略 2)UIDragCamera 组件 给背景图添加 UIDragCamera 组件: ...
2-1-96、Camera Path Animator(相机漫游插件) 简介: Unity的资源商店提供了一款相机路径的专用插件 - Camera Path Animator,通过这款插件的操作,我们就可以很快的在场景内创建出相机的漫游效果 截图: 2-1-97、Easy Save3(存储插件) 简介: 一款方便且强大的数据存储插件,我们可以用来存储多种类型的数据 ...
在场景中创建一个新的立方体,从菜单中选择Game Object - 3D Object -Cube ,通过Translate工具把立方体放到默认的Main Camera 前面,类似下面。Step 4.保存界面(File- Save Scene,或是使用快捷键)。 Step 5.在菜单中选择Edit- Project Settings - Player,在”Other Settings“部分勾选”Virtual Reality Supported”St...
Edit-->Project Setting-->Player-->Default Cursor(设置自己的鼠标图片) 3、给场景添加水面和天空盒子skybox: 添加水面:Import Package-->Water(Basic)-->Daylight Simple Water(拖入场景中,调整transform到适合的水平面) 添加天空盒子: Main Camera-->Clear Flags(Skybox)-->Add Component(Skybox) ...
though you can have multiple levels in one scene file by just moving the player/camera to different points in the scene. When you download third-party packages or even sample games from the asset store, you typically must look for the scene files in your project to open. A scene file is...
【P18】 【Windows】->【 Animation 】->【Create New Clip】 Material、Main Text.offset.v 选择Main Camera,【GameObject】->【Align With View】是摄像机视角与当前视图一致。 脚本是实现游戏逻辑的核心,它本身并不能独立运行,它必须作为某个游戏体的组件才能运行。 只有继承自MonoBehaviour的类才能作为Unity脚本...
When you report a problem to Unity, the Unity Support Team might ask you to turn on diagnostic switches to help identify the cause. Running diagnostics on an application, whether in the Editor or a player, impacts performance and user experience. You should only run diagnostics when the Unity...