使用基本形状或简化网格作为碰撞器。 使用物理方法移动Rigidbody 使用类方法(例如MovePosition或AddForce)来移动您的Rigidbody对象。直接平移它们的Transform组件可能会导致物理世界的重新计算,在复杂场景中可能很昂贵。在FixedUpdate中移动物理体而不是Update。 解决Fixed.Timestep问题 项目设置中的默认Fixed.Timestep是0.02(5...
public voidAddForce(Vector2force,ForceMode2Dmode= ForceMode2D.Force); Parameters forceComponents of the force in the X and Y axes. modeThe method used to apply the specified force. Description Apply a force to the rigidbody. The force is specified as two separate components in the X and Y...
public class Example :MonoBehaviour{Rigidbodym_Rigidbody; public float m_Thrust = 20f; void Start() { //Fetch theRigidbodyfrom theGameObjectwith this script attached m_Rigidbody = GetComponent<Rigidbody>(); } voidFixedUpdate() { if (Input.GetButton("Jump")) { //Apply a force to thisRigi...
Apply a force to the rigidbody. 应用一个力到刚体。 The force is specified as two separate components in the X and Y directions (there is no Z direction in 2D physics). The object will be accelerated by the force according to the law force = mass x acceleration - the larger the mass...
public function AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void; public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force); Parameters force Force vector in world coordinates. mode Type of force to apply.Description Adds a force to the Rigidbody....
4 方法提示:1)获取物体Rigidbody组件2)Rigidbody.AddForce给物体施加力3)求得物体的Rigidbody.velocity.magnitude,并打印 二、Rigidbody使用 之 获取运动物体的速率 1 打开Unity,新建一个空工程,具体如下图 2 在场景中,新建“Plane”和“Cube”,并调整他们你的布局,具体如下图 3 在工程中新建一个脚本...
AddForce Apply a force to the rigidbody.应用一个力到刚体。 AddForceAtPosition Apply a force at a given position in space.在给定位置添加力。 AddRelativeForce Adds a force to the rigidbody2D relative to its coordinate system.添加一个力到二维刚体,相对于它的坐标系统。 AddTorque Apply a torque at...
Now that you’ve seen many options, I should note that I find the easiest method is to use a rigidbody and simply apply .AddForce to the character. I prefer to reuse code when I can, and luckily Unity supplies a number of prefabs. Let’s Not Reinvent the Wheel Unity provides the Sa...
// Apply attracting force to magnetic object rb.AddForceAtPosition ( 1f * f_n, NP.transform.position); rb.AddForceAtPosition ( 1f * f_s, SP.transform.position); } } 复制代码 other_rb:同该磁铁相互作用的目标物体的rigidbody。 r_n:从北磁极到目标物体的矢量位移。
Constant Force is a quick utility for adding constant forces to a Rigidbody. This works great for one shot objects like rockets, if you don't want it to start with a large velocity but instead accelerate. 恒力(Constant Force)是添加恒力到刚体的一个快速工具,对于像火箭一个发生物体,这是一个...