muteOtherAudioSources Stops or allows audio from other applications to play in the background while your Unity application is running. productName 商品名 protectGraphicsMemory プロテクトグラフィックメモリ resizableWindow スタンドアロンプレイヤービルドでウィンドウのサイズ変更を可能にします。
loss if the app is terminated.This event corresponds to the following callbacks on the different platforms: - iOS: [UIApplicationDelegate applicationDidReceiveMemoryWarning] - Android: onLowMemory() and onTrimMemory(level == TRIM_MEMORY_RUNNING_CRITICAL)Here is an example of handling the callback...
The Unity Profiler is where you want to kick off your optimization process and will likely spend most of your time. It measures the performance of the Unity Editor, your application in Play mode, and connects to the device running your application in Development mode. This content is hosted...
IO.Path.Combine(Application.streamingAssetsPath, NodeScriptPath); IsInitialized = true; } } void Awake() { Context = SynchronizationContext.Current; isRunning = false; SetFullPath(); Run(); } void OnApplicationQuit() { if (process_ != null && !process_.HasExited) { process_.Kill(); ...
operatingSystemFamilyReturns the operating system family the game is running on (Read Only). processorCount現在のプロセッサーの数(読み取り専用) processorFrequencyMHz単位のプロセッサー周波数(読み取り専用) processorTypeプロセッサー名(読み取り専用) ...
//Attach this script to a GameObject //This script checks what device type the Application is running on and outputs this to the consoleusing UnityEngine;public class DeviceTypeExample : MonoBehaviour { //This is the Text for the Label at the top of the screen string m_DeviceType; void Up...
//Attach this script to aGameObject//This script checks what device type theApplicationis running on and outputs this to the console using UnityEngine; public class DeviceTypeExample :MonoBehaviour{ //This is theTextfor the Label at the top of the screen string m_DeviceType; ...
androidIsGamePublish the build as a game rather than a regular application. This option affects devices running Android 5.0 Lollipop and later. androidTargetDevicesSelect which devices are allowed to run the Android application (all devices, mobile phones, tablets, and TV devices only, or ChromeOS...