Unity will only allow you to have a single instance of a particular AssetBundle loaded at one time in your application. What this means is that you can't retrieve an AssetBundle from a WWW object if the same one
摘要:如果输入unity pro/plus序列号时报错 可以尝试以下方法 首先我们删除此路径下的许可证文件 Windows: C:\ProgramData\Unity (可能需要显示隐藏文件夹) Mac: Library/Application Support/Unity 如果你是公司给的许可证就叫你们公 阅读全文 posted @ 2022-08-29 14:24 PISCOnoob 阅读(1430) 评论(0) 推荐(0...
In this case, try manually activating, carefully following the steps outlined in the Manual Activation Guide or the Knowledge Base article, ‘How can I manually activate my license inside the hub?’. If you receive the error ‘Your serial number is not valid,’ you may need to return a pr...
a Scene could contain many GameObjects with a Material// attached to them. In this case, GetDependencies() will return the path to the// Material Assets, but not the
译:Addressables.LoadSceneAsync在内部使用Unity Engine SceneManager.LoadSceneAsync方法。影响SceneManager.LoadSceneAsync行为的API很可能也会以同样的方式影响Addressables.LoadSceneAsync,例如Application.backgroundLoadingPriority The remaining parameters of the method correspond to those used with the SceneManager.Loa...
Unity 2018.2 has removed the UnityEngine.Application.isWebPlayer property which is causing a runtime error. This is the full error: MissingMethodException: Method not found: 'UnityEngine.Application.get_isWebPlayer'. Parse.ParseClient.In...
When asked to upload the APK, you may upload it as an Alpha or Beta Application to enable the IAP sandbox. Configuring Content Rating will include questions about how IAP is enabled in the application. PlayMarket does not allow Publishers to use or test IAP - so please, pick...
Vulkan is less strict and allows a greater number of valid framerates. If you request an incompatible framerate then the application renders as quickly as possible. Also note that a renderFrameInterval that is too high may lead to the application becoming unresponsive as the time between rendered...
Unity Application Block 1.2 Enterprise Library 4.0 Expand table Retired Content This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This page may contain URLs that were valid when originally published, but...
Unity PolySpatial – Live handheld camera feed of graspable objects not rendering on Vision Pro I am developing a Unity application for the Apple Vision Pro using PolySpatial and RealityKit integration. The goal is to create a graspable object (for example, a handheld cube) that includes a seco...