If this is a top-down game, gravity typically isn’t important. If it’s a platformer, gravity is exceedingly important. In either case, object collision detection is critical. Here are the basic rules. A Rigidbody2D or RigidBody (used for 3D) component added to a game object will ...
添加Rigidbody 2D【重力设置为 3】,Capsule Collider 2D 在Rigidbody 2D 中,设置Collision Detection -> Continuous(让检测更频繁),Interpolate -> Interpolate(落地会有一点凹陷,然后恢复,模拟更真实的效果)。在 Constraints 中,勾选 Freeze Rotation,防止 Z 轴翻滚。 在Capsule Collider 2D 中,点击 Edit Collider ...
添加Rigidbody 2D【重力设置为 3】,Capsule Collider 2D 在Rigidbody 2D 中,设置 Collision Detection -> Continuous(让检测更频繁),Interpolate -> Interpolate(落地会有一点凹陷,然后恢复,模拟更真实的效果)。在 Constraints 中,勾选 Freeze Rotation,防止 Z 轴翻滚。 在Capsule Collider 2D 中,点击 Edit Collider...
Physics and collision detection features in 3D are nearly the same as in 2D, except the colliders are shaped differently and the rigidbody component has a few different properties, such as being able to accomplish free rotations or movement in the X, Y and Z axes. In 3D there’s now a...
Setting up layer-based collision detection To select a Layer for your GameObjects to belong to, select the GameObject, navigate to theInspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.More...
Collision Detection: Layers are often used to control which objects can collide with each other. By assigning GameObjects to specific layers, you can set up collision matrices to define which layers can interact with each other. This allows for fine-grained control over the physics interactions in...
在本篇教程中,我们将使用简单的物理机制模拟一个动态的2D水体。我们将使用一个线性渲染器、网格渲染器,触发器以及粒子的混合体来创造这一水体效 果,最终得到可运用于你下款游戏的水纹和水花。这里包含了Unity样本源,但你应该能够使用任何游戏引擎以相同的原理执行类似的操作。
arrows[point].obj.GetComponent<Rigidbody>()) { arrows[point].obj.AddComponent<Rigidbody>(); arrows[point].obj.GetComponent<Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous; } if (arrows[point].obj.GetComponent<MeshRenderer>().enabled == false) { arrows[point].obj....
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Scenes in Unity are always 3D; when you make a 2D game in Unity, you typically choose to ignore the third dimension (the z-axis) but you can also use it in special cases, for example when making 2.5D games.The behavior of GameObjects is defined by blocks of functionality called ...