2D Game Art, Animation, and Lighting for Artists: This free e-book provides best practices for getting the most out of Unity’s 2D toolset. 2D tools overview: Check out our handy overview of what Unity has to offer 2D developers.
Created by Unity’s Success and Accelerate Solutions engineering teams, more specifically, these detailed practices – gathered from real-life engagements with top studios – will help boost your game’s overall performance. Download the e-book ...
GPU bound:GPU性能边界,同样的是指GPU计算时一直处于占用率很高的情况。 原文:https://unity3d.com/cn/learn/tutorials/temas/performance-optimization/optimizing-graphics-rendering-unity-games?playlist=44069 简介 在这篇文章中,我们将学习Unity渲染一帧时在幕后会发生什么,渲染时会出现什么样的性能问题,以及如何修...
and converted it into a simple 2D plane. 5. light maps are very valuable. 6. our artists removed some extra vertices at some checkpoints. 7., it's a good idea to use a reasonable texture MIP standard. 8. combination grid is another operation that art personnel can ...
// 示例代码:创建纹理阵列Texture2D[]textures=newTexture2D[2];textures[0]=Resources.Load<Texture2D...
Texture2D Enhancing Unity's Render Performance by Minimizing Draw Calls The efficiency of your game's rendering performance largely depends on the quantity of draw calls required to render a scene. The ability to process more draw calls in a batch results in a noticeable performance boost. ...
项目Optimizing for Performance 课程Performance and optimization 跟踪进度和获得有针对性的建议。 使用Unity ID 登录 1.Optimizing scripts in Unity games 0 Verified in 2019.3 - https://learn.unity.com/tutorial/fixing-performance-problems-2019-3 When our game runs, the central processing unit (CPU) ...
UI会显示在最上层,画布会进行缩放来适应屏幕Screen Space - Camera:渲染在相机上,相机上的3D/2D物体...
在大多数情况下,禁用这个选项。假如你需要在运行时去生成纹理,可以通过Texture2D.Apply这个方法来强制生成,然后将makeNoLongerReadable参数设置为true。 禁用不需要的Mip Maps:有些纹理在屏幕上的大小尺寸始终不会改变,比如2D sprites和UI图形,这些是不需要MipMaps的(在3D物体的纹理上开启这个选项,以确保相机位置发生...
SpeedTree 8 的植被可导入到Unity高清渲染管线Visual Effects GraphPC和游戏机上的URP与2D VFX Graph在...