# 进入项目目录cd/path/to/your/project# 使用Unity命令行构建"/Applications/Unity/Hub/Editor/2020.3.7f1/Unity.app/Contents/MacOS/Unity"-quit-batchmode-projectPath"yourProjectPath"-executeMethodYourBuildClass.Build-buildTargetAndroid 1. 2. 3. 4. 5. 注意: 替换YourBuildClass.Build为你的构建类和方法。
最后一项是在 Unity 中构建 APK 文件: 前往File > Build Settings。 确保选择了Android,并点击Build按钮。 // 你可以在这里设置构建选项BuildPipeline.BuildPlayer(scenes,pathToBuild,BuildTarget.Android,BuildOptions.None); 1. 2. 可能遇到的问题 在执行上面的步骤时,你可能会遇到“Starting android build”卡住的...
[unity] 安卓..gradle build failed.see the console for detailsUnity编辑器 File->Build Setting->Android->Build
Exception in thread "main" com.android.tools.build.jetifier.processor.transform.bytecode.AmbiguousStringJetifierException: The given artifact contains a string literal with a package reference 'android.support.v4' that cannot be safely rewritten. Libraries using reflection such as annotation processors nee...
安卓Unity 游戏开发学习手册(全) 原文:Learn Unity for Android Game Development 协议:CC BY-NC-SA 4.0 一、为什么这是一个为 Android 开发游戏的激动人心的时刻 这是独立游戏开发商的黄金时代。 以前也有过这样的时候。那是在家用电脑
Android Texture compression support on Android is complicated. You might need to build several application versions with differentsub-targets. You can select the default compression format inPlayer Settings. Your options are ASTC, ETC2 and ETC (ETC1 for RGB, ETC2 for RGBA). SeeTexture compression...
先在Androidstudio的安装目录的bin文件夹下找到studio.exe.vmoptions或者studio64.exe.vmoptions,看你是32位还是64的,就编辑哪个,按如下编辑 gradle.properties注释掉org.gradle.jvmrgs这句话,也许值会不一样,反正注释掉就行 然后就可以打包了 在Terminal里面输入命令 gradlew makejar 等一会就会提示build successful ...
部分log内容如下: downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps...
IO; public class CreateAssetBundles //进行AssetBundle打包 { [MenuItem("Assets/Build AssetBundles")] static void BuildAllAssetBundles() { string dir = "AssetBundles"; if (Directory.Exists(dir) == false) { Directory.CreateDirectory(dir); } BuildPipeline.BuildAssetBundles(dir, //路径必须创建 ...
Starting Unity for the First Time 首先打开unity编辑器 Whenever you launch the Unity editor, the Home Screen displays. If you have no existing Unity projects on your computer, or Unity doesn’t know where they are, it asks you to create a project. ...