确认Unity外部代码编辑器的设置路径: 在Unity中,你可以通过以下步骤确认外部代码编辑器的设置路径:打开Unity编辑器。前往Edit菜单。选择Preferences(在Mac上是Unity > Preferences,在Windows上是Edit > Preferences)。在Preferences窗口中,选择External Tools。在External Script
脚本API UnityEngine UnityEditor Unity Other IExternalCodeEditor.Installations public Installation[] Installations ; 描述 为编辑器提供此实例支持的已知和受支持编辑器。 在执行过程中会多次调用,但不会一直调用。例如,调用 TryGetInstallationForPath 后,此类会发现已添加自定义代码编辑器。 Did you find this...
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllCustomScriptAssemblyJsonContents (System.String[] paths, System.String[] contents, System.String[] guids) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1173) UnityEditor.Scripting.Script...
public doubleexternalReferenceTime; 描述 VideoPlayer用于纠正其偏差的外部时钟的参考时间。 仅在VideoPlayer.timeReference设置为VideoTimeReference.ExternalTime时相关。 Did you find this page useful? Please give it a rating: Report a problem on this page...
The XML file just needs to be under anEditordirectory and match the name*Dependencies.xml. For example,MyPlugin/Editor/MyPluginDependencies.xml. Follow the steps in theGetting Startedsection when you are exporting your plugin package. For example, to add the Google Play Games library (com.googl...
configured so that the editor components are not initially enabled when it’s imported into a Unity project. To maintain this configuration when importing theexternal-dependency-manager.unitypackageinto a Unity plugin project, you mustspecify the command line option-gvh_disablewhich will prevent the ...
<UnityInstallFolder>$([System.IO.Path]::GetDirectoryName($(registry:HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor3.x\Location)))</UnityInstallFolder> <ReferencePath>$(UnityInstallFolder)\Data\Managed</ReferencePath> <MonoMdbGenerator>$(UnityInstallFolder)\Data\MonoBleedingEdge\lib\mono...
LightmappingTool.OnGUI () (at Assets\LightmappingTools\Editor\LightmappingTool.cs:679) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] ...
Revisions to Unity, approximately version 3.5.4, have incorporated the ability to produce .meta files for non-pro versions. This feature can be accessed by navigating to Edit->Project Settings->Editor (on a Mac) and selecting "Meta Files" from the "Version Control Mode" dropdown. ...