“unable to initialize opengl video driver” 一般更新显卡驱动后会解决。 “steam初始化错误” 触发此类异常时,请检查以下几项: steam是否正常运行中,游戏在库存中是否正常显示。(离线模式也可以) 游戏文件是否完整。 steam是否是以管理员权限运行。(如果游戏与steam的运行权限级别不一致也会导致这个问题,请尝试使用...
Failed to initialize NVML: Driver/library version mismatch问题的解决办法,不需要重启系统,也不需要重装! 启动Dsedit报错:“Fail to initialize LIBTCL.DLL Please failed to initialize the database Failed to initialize NSS library 由Hibernate 懒加载引起的问题 failed to lazily initialize a collection could no...
4070显卡不应该啊,我这边16系显卡驱动都能跑得动godot的Forward+怎么可能40系显卡最新驱动还得用OpenGL启动呢?不过这里可以列出过往遇到类似问题的贴,可以参考一下过去常用的解决方案:2021年07月30日:【杂谈】目前Godot4.X的新图形渲染框架。2023年06月27日:打开项目出错,一直不行!请求帮助!2023年07月30日:godot...
现象 godot4.2.1 默认使用vulkan驱动,如果再不支持vulkan驱动的主机上,进入引擎编辑器将报错如下 解决 启动参数添加 –rendering-driver opengl3 即可进入引擎编辑器 此时运行项目仍然会报错无法初始化驱动 在项目设置中配置编辑器运行参数即可
Godot version: RC1/RC2 OS/device including version: Ubuntu 18.04 Issue description: Won't run, only shows this error. Beta 11 worked perfectly. "Your video card driver does not support any of the supported OpenGL versions. Please update ...
Method 1: Update the graphics card driver The graphics card issue can generally cause the problem of unable to initialize OpenGL. If the video driver in your computer ismissingorout of date, it can result in this problem and stop running the application or game. You can try toupdate the ...
a搜索方案的选择 正在翻译,请等待...[translate] aattractors attractors[translate] athe NVDIA OpenGL driver detected a problem with the display driver and is unable to continue. The application must close. NVDIA OpenGL司机查出了一个问题与显示司机并且无法继续。 应用必须关闭。[translate]...
a我们注意到这一点 We note this point[translate] aEnviar a mi cuenta de correo electrónico 送到电子邮件我的帐户[translate] athe nvidia opengl driver detected a problem with the display driver and is unable to continue. the application must close 正在翻译,请等待...[translate]...
a很酸 Very sour[translate] aand they are so cute 并且他们是很逗人喜爱的[translate] athe NVIDIA OpenGL driver detected a problem with the display driver and is unable to continue. NVIDIA OpenGL司机查出了一个问题与显示司机并且无法继续。[translate]...
I have found a workaround with Wayland video driver to render in the main window while uploading texture in background: creating a Hidden borderless Window of size of 1 pixel with its own (shared) GL Context . In this way, it is possible to upload sharable OpenGL objects (like textures)...