First:MFC库 MFC(微软基础类库)是一个微软公司提供的类库(class libraries),准确的说,MFC不仅仅提供了一套UI,还包含一个应用程序框架,可以减少应用程序开发人员的工作量。其中包含的类包含大量Windows句柄封装类和很多Windows的内建控件和组件的封装类。MFC是一个相当“老”的类库,至少已经有十几年的历史了,...
target_link_libraries(IMGUI ${PROJECT_SOURCE_DIR}/External/glfw-3.3.8.bin.WIN32/glfw-3.3.8.bin.WIN32/lib-mingw/glfw3.dll ${PROJECT_SOURCE_DIR}/External/glew-2.2.0-win32/glew-2.2.0/lib/Release/Win32/glew32.lib OpenGL::GL ) 最后将我们的可执行程序链接imgui库: target_link_libraries($...
1.首先,确保使用vcpkg integrate install设置安装目录(在vcpkg安装目录)。在您的CMakeLists.txt中,您...
glLoadGen, etc.), or chose to manually implement your own.#elifdefined(IMGUI_IMPL_OPENGL_LOADER_GL3W)#include<GL/gl3w.h>// Initialize with gl3wInit()#elifdefined(IMGUI_IMPL_OPENGL_LOADER_GLEW)#include<GL/glew.h>// Initialize with glewInit()#...
Virtual method for setting 2D origin point in UI/view space. virtual void SetDimensions (float w, float h) Virtual method for setting the dimensions of this element in pixels. virtual void SetDepth (float z) Accessor to set the Z/depth value of our UI rectangle. virtual boo...
Virtual method for setting the dimensions of this element in pixels. virtual void SetDepth (float z) Accessor to set the Z/depth value of our UI rectangle. virtual bool HasDepth () Method to test whether the element's bounding rect has a non-zero Z/depth value. virtual v...
MFC(微软基础类库)是一个微软公司提供的类库(class libraries),准确的说,MFC不仅仅提供了一套UI,还包含一个应用程序框架,可以减少应用程序开发人员的工作量。其中包含的类包含大量Windows句柄封装类和很多Windows的内建控件和组件的封装类。MFC是一个相当“老”的类库,至少已经有十几年的历史了,版本也更新了十几个...
3. 预加载Open GL资源,这是通过调用ZygoteInit类的静态成员函数preloadOpenGL实现的。 4. 预加载一些共享库,这是通过调用ZygoteInit类的静态成员函数preloadSharedLibraries实现的。 5. 预加载WebView库,这是通过调用WebViewFactory类的静态成员函数prepareWebViewInZygote实现的。
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w. // In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.). // If you happen to be ...
# Link against the appropriate libraries target_link_libraries(${EXECUTABLE_NAME} PRIVATE glfw libglew_static $<$<CXX_COMPILER_ID:GNU>:opengl32.a> $<$<CXX_COMPILER_ID:MSVC>:opengl32.lib> ) """ main.cpp """ #include <iostream>