UE_LOG(LogTemp, Warning, TEXT("The boolean value is %s"), ( bYourBool ? TEXT("true") : TEXT("false") )); 含整型参数的消息: UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger); 含浮点型参数的消息: UE_
int myInt{ 100 }; float myFloat{ 3.14f }; double myDouble{ 3.14 }; bool myBool{ true }; char myChar{ 'A' }; wchar_t myWChar{ 'B' }; // UE_LOG! // UE_LOG! // UE_LOG! UE_LOG(LogTemp, Warning, TEXT("%d"), myInt); UE_LOG(LogTemp, Warning, TEXT("%f"), myFloat...
UE_LOG(LogTemp, Warning, TEXT("The boolean value is %s"), ( bYourBool ? TEXT("true") : TEXT("false") )); 含整型参数的消息: UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger); 含浮点型参数的消息: UE_LOG(LogTemp, Warning, TEXT("The float value is: %f...
bool UEdGraphSchema_K2::IsStaticFunctionGraph( const UEdGraph* TestEdGraph ) const { check(TestEdGraph); const UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TestEdGraph); if (Blueprint && (EBlueprintType::BPTYPE_FunctionLibrary == Blueprint->BlueprintType)) { return tr...
Engine SharedPCH - 'C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\HAL\ThreadSafeBool.h' is not exporting types so we are ignoring the dependency Engine SharedPCH - 'C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\RHI\Public\RHIMemoryLayout.h' is not expo...
//支持格式化输出多参数输出 staticvoidWriteLogFormat(constchar*format,...); private: staticstd::stringGetFilePath(); std::stringm_LogFilePath; staticstd::stringGetSystemTimes(); staticboolIsPathExist(conststd::stringFilePath); }; //支持输出int double 文本 ...
boolis_command=false; if(!query){ is_command=true; conststd::string&cn=Command_names::str_global(thd->get_command()); query=cn.c_str(); query_length=cn.length(); } mysql_rwlock_rdlock(&LOCK_logger); boolerror=false; for(Log_event_handler**current_handler=slow_log_handler_list; ...