which would cause that other thread to// dead-lock./// This can manifest itself in code as simple as the synchronization// object that is used by our
FCardRepresentationData& OutData){staticconstautoCVarMeshCardRepresentationMinSurface = IConsoleManager::Get().FindTConsoleVariableDataFloat(TEXT("r.MeshCardRepresentation.MinSurface"));constfloatMinSurfaceThreshold = CVarMeshCardRepresentationMinSurface->GetValueOnAnyThread();// 确保生成的卡片包围盒不为空...
Variable frequency speed control for mixed materials, variable frequency speed 0~27 RPM can be adjusted at will. It is a small V-shaped mixer used in the laboratory. Use tips: 1, before use should be carried out an empty running test, before the test sh...
if(!IsQueuedForCompilation(DependentBlueprint)) { DependentBlueprint->bCachedDependenciesUpToDate &= !bWasDependencyCacheOutOfDate; DependentBlueprint->bQueuedForCompilation =true; CurrentlyCompilingBPs.Emplace( FCompilerData( DependentBlueprint,
https://github.com/jlnordin/LiveBlueprintVariableDebugging plugin that adds support for viewing live Blueprint variable values directly in the Actor details pane when playing or simulating in the editor. https://github.com/thejinchao/turbolink plugin enables Google gRPC work with Unreal Engine using...
When in the context of a class, it is often used to imply accessing previously defined data.VariableUsually refers to a variable defined as a function argument or a local variable inside a function.When in the context of a class, it is often used to convey discussion about its definition ...
But the mere fact that Vulcnescu seriously considered the idea of a peasant state and ought to give it a proper shape it is sufficiently relevant. Interruptions or unfinished sentences are marked with ...
ParameterMap, StructIt->GetShaderVariableName(), SPF_Mandatory); } } // Register the shader now that it is valid, so that it can be reused //Register(false); } 在这里GlobalShader的编译和收集就完成了。在FTestShader的例子中,可以看到在构造FTestShader实例的时候,FTestShader的构造函数和其...
* Prefers allocations at the start of the range, such that the high-watermark can be reduced optimally. * Primarily optimized for the use-case where span size == 1, for variable span size allocation performance is sub-optimal as it does not accelerate the search for larger allocs. 重要的...
private:constTkDOPTree<constFMeshBuildDataProvider,uint32>&kDopTree;};structFEmbreeTriangleDesc{int16ElementIndex;boolIsTwoSided()const{// MaterialIndex on the build triangles was set to 1 if two-sided, or 0 if one-sidedreturnElementIndex==1;}};// Mapping between Embree Geometry Id and eng...