* Is even called if the value is the same as the value before. Will always be on the game thread. * This can be dangerous (instead try to use RegisterConsoleVariableSink()) * - Setting other console variables in the delegate can cause infinite loops * - Setting many console variables ...
if (IsOpenGLPlatform(Platform)) { // needs MRT framebuffer fetch or PLS return false; } // 控制台变量"r.Mobile.ShadingPath"要为1. static auto* MobileShadingPathCvar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.ShadingPath")); return MobileShadingPathCvar->GetValue...
应用[ConsoleVariables]中最新的 CVars 值。如果想要同时更新ConsoleVariable.ini中的[Startup]和[ConsoleVariables]中的设置,可以调用: 1 FConfigCacheIni::LoadConsoleVariablesFromINI() 它会先 Apply[Startup]中的,再 Apply[ConsoleVariables]中的。 更新的流程步骤: 重新加载 Engine 类别的 Ini 文件 调用ApplyCVa...
IDENTIFIED IF IMMEDIATE IN INCREMENT INDEX INDEXES INDICATOR INITIAL INSERT INTEGER INTERFACE INTERSECT INTO IS LEVEL LIKE LIMITED LOCK LONG LOOP MAX MAXEXTENTS MIN MINEXTENTS MINUS MISLABEL MOD MODE NATURAL NATURALN NEW NEXTVAL NOAUDIT NOCOMPRESS NOLOGGING NOT NOWAIT NULL NUMBER NUMBER_BASE OF OFFLIN...
Processes><Settings><Registry><Path Recursive="true">Software\Mozilla</Path></Registry><Registry><Path>Software\RegisteredApplications</Path></Registry><File><Root><EnvironmentVariable>APPDATA</EnvironmentVariable></Root><Path Recursive="true">Mozilla\Firefox</Path></File></Settings></Settings...
We checked the UEV status, and there is no reboot pending. We are testing this on VDI's (Windows 10 1803), but we don't apply the vdi recovery. We have set SyncController to none, since the vdi's are always connected. As storage location we use the Homedrive specifi...
uint32 bSupportsVariableRateShading : 1; uint32 NumberOfComputeThreads : 10; uint32 bWaterUsesSimpleForwardShading : 1; uint32 bNeedsToSwitchVerticalAxisOnMobileOpenGL : 1; uint32 bSupportsHairStrandGeometry : 1; uint32 bSupportsDOFHybridScattering : 1; uint32 bNeedsExtraMobileFrames : 1; uin...
* If the interface is not implemented, this runnable will not be ticked when FPlatformProcess::SupportsMultithreading() is false. * * @return Pointer to the single thread interface or nullptr if not implemented. */virtual FSingleThreadRunnable*GetSingleThreadInterface()override {returnthis; } ...
NON-SCOPE Zooming Follow Camera Branch Condition True False Cancel Running FOV? Branch Condition True False Branch Condition True False Is Holding Shotgun? SET Cancel Running FOV? SET Cancel Running FOV? Sequence Then 0 Then 1 Then 2 Delay Duration0.2 Completed Mesh Set Animation Mode...
for LAA is somewhat similar to the CSMA/CA of WLAN. In some implementations, the LBT procedure for DL or UL transmission bursts including PDSCH or PUSCH transmissions, respectively, may have an LAA contention window that is variable in length between X and Y ECCA slots, where X and Y are...