(检测鼠标是否停留在UI上) 03:57 Camera.WorldToScreenPoint(世界坐标转换为屏幕坐标) 06:48 OnDisable(隐藏时触发事件) 02:19 Video Player(视频播放器) 06:26 Microphone.Start(录音) 06:40 UnityEvent(给事件UnityEvent 参数传递) 09:46 UnityEvent.GetPersistentEventCount(事件数量) 02:09 SceneManager....
9 -Death Screen 06:51 1 -Creating A Back Stab System 07:07 2 -Creating Conditions Needed In Order For The Player To Back Stab 12:17 3 -Creating A Riposte System 07:22 4 -Polishing Up The Riposte System 08:05 5 -Fixing A Movement Error With The Systems 09:48 1 -Creating...
重启引擎,应该可以看到引擎的提示了,按下PrScrn(PrintScreen)就可以截帧了: 但是有些操作系统,PIX默认的截帧快捷键和系统快捷键冲突了,比如F12或者PrScrn,这时可以去PIX里改一下额外的截帧快捷键: 打开PIX,找到Unreal的进程,Attach到PIX上: 在Unreal中,按下PrintSceen键或者F12,就可以截帧了: 双击进去之后,还需...
// Attach the weapon to the First Person Character FAttachmentTransformRulesAttachmentRules(EAttachmentRule::SnapToTarget,true); AttachToComponent(Character->GetMesh1P(), AttachmentRules, FName(TEXT("GripPoint"))); // switch bHasRifle so the animation blueprint can switch to another animation se...
ScreenshotFileName); UCLASS(BlueprintType) class UAsyncScreenshotSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Deinitialize() override; UFUNCTION(BlueprintCallable) void TakeScreenshot(int32 Width, ...
所以,我们需要在LoadScreenSaveMode(存档类)和存档ViewModel视图模型里增加PlayerStart标签配置属性。 //存储玩家关卡出生位置的标签 UPROPERTY() FName PlayerStartTag; 1. 2. 3. 在创建新存档时,使用GameMode设置的默认PlayerStart标签 接着在GameMode存储存档时,将存档的视图模型的中的PlayerStart标签存储到存档 ...
默认的 Scene Capture 不能用于实时Lumen光照模式下 为了实现实时渲染GI下,类似于UCanvasRenderTarget2D类,捕获指定位置摄像头的场景像素. 可以参考GameViewport类的源码尝试使用UE的渲染逻辑和数据多渲染一份视口副本到新创建的FSceneView上,封
UFUNCTION(BlueprintCallable, Category="RPGAbilitySystemLibrary|CharacterClassDefaults", meta=(DefaultToSelf = "WorldContextObject")) static void InitializeDefaultAttributesFromSaveData(const UObject* WorldContextObject, UAbilitySystemComponent* ASC, ULoadScreenSaveGame* SaveGame); ...
I had a crash last night that I am fairly cirtain was BSOD but I didn't actually see the blue screen at all. The pc locked up and I just saw the pixilated inprint of the last thing on the screen. I understand this could be either drivers, bad ram or a bad gpu but I... ...
bF11TogglesFullscreen=True bUseMouseForTouch=False bEnableMouseSmoothing=True bEnableFOVScaling=True bCaptureMouseOnLaunch=True bEnableLegacyInputScales=True bEnableMotionControls=True bFilterInputByPlatformUser=False bShouldFlushPressedKeysOnViewportFocusLost=True bAlwaysShowTouchInterface=False bShowConsoleOn...