画FocusBox 稍微复杂一点,因为其他点我们都已经在 TakePhotoComp 计算过了,但 FocusBox 的还没有,所以在这里单独算一下,我分成了两部分,一个 DrawRatioBorder 显示范围框,一个 DrawCenterCross 显示屏幕正中心。 DrawRatioBorder 就是需要通过 SCREEN_CENTER_RATIO 计算一下框的坐标,最后用绘制线条(Draw Line)来进...
ScreenSpaceData.GBuffer.ToonBuffer.ShadowCastFlag & SCF_DISABLEONSELF) { Shadow.SurfaceShadow *= step(0, NoL); } // Toon Hair Shadow if(ScreenSpaceData.GBuffer.ShadingModelID == SHADINGMODELID_TOON && (ScreenSpaceData.GBuffer.ToonBuffer.ToonModel == TOONMODEL_FACE || ScreenSpaceData.GBuff...
要减少draw call次数,需要减少材质种类,提高材质复用率。 当Instanced Mesh的数量较多时(比如百万级),一帧内执行RemoveInstance或者UpdateInstanceTransform数次,帧率会狂泻。优化办法:操作Instanced Mesh之前,将UHierarchicalInstancedStaticMeshComponent::bAutoRebuildTreeOnInstanceChanges设置为false,然后执行你需要的各种Ins...
5 -Draw Boss Bar To Screen 07:17 6 -Giant Hit React 07:36 7 -Giant Death 06:59 8 -Remove Boss Bar 07:12 9 -Giant Behavior Tree 03:18 10 -Giant Melee Ability 14:31 11 -Hand Collision Box 08:24 12 -Post Edit Change Property 09:22 13 -Toggle Box Collision 12:36 14 -Giant ...
6.5.1.2 屏幕追踪(Screen Tracing) Lumen的特点是先对屏幕进行追踪(称为屏幕追踪或屏幕空间追踪),如果没有击中,或者光线经过表面后,就使用更可靠的方法。 使用屏幕追踪的缺点是,它极大地限制了艺术家的控制,导致只适用于间接照明,如Indirect lighting Scale、Emissive Boost等光照属性。
Anyway here are a few screenshot examples of what the bug looks like in action. It mainly affects indoor areas so its visual impact will vary from game to game and level to level. You can really see how drastically this can alter the appearance of game. and as more and more games are...
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks) Modular: could be added as ActorComponent / could drive other components (niagara, volumes) Sim buffers exposed (density, velocity, pressure) ...
And of course, the engine doesn’t draw any link between these settings. Now it works. 2 个赞 Swornh (Swornh) 2025 年1 月 26 日 15:19 35 one thing to change on your character, unreal defaults the map context to “Event ReceivedControllerChanged”. Which cause all this mess ...
CustomProperties Pin (PinId=C00B93904E5B083D89A647B77DE1231B,PinName="DrawDebugType",PinToolTip="Draw Debug Type\nEDrawDebugTrace枚举值",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Enum'"/Script/Engine.EDrawDebugTrace"',PinType.PinSub...
a.DebugDrawSimpleBones When drawing bones (using Show Bones), draw bones as simple lines. a.EnableAnimStreamable 1 = Enables ability to make Anim Streamable assets. 0 = off a.EnableQueuedAnimEventsOnServer Whether to enable queued anim events on servers. In most cases, when the server is...