D3D12.EmitRgpFrameMarkers=1 这确保了任何在 SCOPED_DRAW_EVENT 宏中的 UE4 代码都在 RGP 中显示为有用的标记。 注意:如果您使用的是测试版本,需要在 Build.h 中启用 ALLOW_CHEAT_CVARS_IN_TEST,或者在项目的 DefaultEngine.ini 中添加 [ConsoleVariables],才能使用 ConsoleVariables.ini:Copied! [ConsoleVariab...
画FocusBox 稍微复杂一点,因为其他点我们都已经在 TakePhotoComp 计算过了,但 FocusBox 的还没有,所以在这里单独算一下,我分成了两部分,一个 DrawRatioBorder 显示范围框,一个 DrawCenterCross 显示屏幕正中心。 DrawRatioBorder 就是需要通过 SCREEN_CENTER_RATIO 计算一下框的坐标,最后用绘制线条(Draw Line)来进...
使用r.Lumen.ScreenProbeGather.ScreenTraces 0|1开启或关闭屏幕追踪,以查看场景的对比效果: 上:开启了Lumen屏幕追踪的效果;下:关闭Lumen屏幕追踪的效果。可知在反射上差别最明显,其次是部分间接光。 6.5.1.3 Lumen光线追踪 Lumen支持两种光线追踪模式: 1、软件光线追踪。可以在最广泛的硬件和平台上运行。 2、硬件光...
5 -Draw Boss Bar To Screen 07:17 6 -Giant Hit React 07:36 7 -Giant Death 06:59 8 -Remove Boss Bar 07:12 9 -Giant Behavior Tree 03:18 10 -Giant Melee Ability 14:31 11 -Hand Collision Box 08:24 12 -Post Edit Change Property 09:22 13 -Toggle Box Collision 12:36 14 -Giant ...
Intancing会增加GPU的开销,但是可以显著降低CPU的开销。注意:实际应用中,Instancing并不能作为减少CPU draw call次数的主要途径,因为实际的游戏场景不可能全是instanced mesh,即使是满屏的植被,也并非一定要用instanced mesh。要减少draw call次数,需要减少材质种类,提高材质复用率。
Anyway here are a few screenshot examples of what the bug looks like in action. It mainly affects indoor areas so its visual impact will vary from game to game and level to level. You can really see how drastically this can alter the appearance of game. and as more and more games are...
a.DebugDrawSimpleBones When drawing bones (using Show Bones), draw bones as simple lines. a.EnableAnimStreamable 1 = Enables ability to make Anim Streamable assets. 0 = off a.EnableQueuedAnimEventsOnServer Whether to enable queued anim events on servers. In most cases, when the server is...
And of course, the engine doesn’t draw any link between these settings. Now it works. 2 个赞 Swornh (Swornh) 2025 年1 月 26 日 15:19 35 one thing to change on your character, unreal defaults the map context to “Event ReceivedControllerChanged”. Which cause all this mess ...
CustomProperties Pin (PinId=C00B93904E5B083D89A647B77DE1231B,PinName="DrawDebugType",PinToolTip="Draw Debug Type\nEDrawDebugTrace枚举值",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Enum'"/Script/Engine.EDrawDebugTrace"',PinType.PinSub...
5 -Draw Boss Bar To Screen 07:17 6 -Giant Hit React 07:36 7 -Giant Death 06:59 8 -Remove Boss Bar 07:12 9 -Giant Behavior Tree 03:18 10 -Giant Melee Ability 14:31 11 -Hand Collision Box 08:24 12 -Post Edit Change Property 09:22 13 -Toggle Box Collision 12:36 14 -Giant ...